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Shovel Knight: Pocket Dungeon updates announced (versions 1.0.1 and 1.0.2), patch notes

Posted on December 14, 2021 by in News, Switch eShop

Two updates containing bug fixes and gameplay tweaks have been prepared for Shovel Knight: Pocket Dungeon. While these have been rolled out on other platforms already, they still aren’t yet applied to the Switch version. Here are the patch notes ahead of their release:

For version 1.0.1:

  • Fixed P2 Black Knight’s “boost meter” overlapping with P1’s board in VS
  • Fixed crash when dying at the same time as the Shrinemaster
  • Fixed the total count for achievement was 50 (it now displays 51)
  • Fixed that sometimes the price of a relic would be higher than normal
  • Fixed text in Game and Adventure Options was darker than in other menus
  • Fixed that you could move diagonally if you pressed a key in the same frame a buffered key was being applied
  • Fixed outline misalignment on the pause menu after using Percy’s cannon

For version 1.0.2:

  • Fixed on very rare occasions you would not be able to clear a sideroom if a block spawned in an unreachable place at the topmost row of the well.
  • Fixed Shovel Knight’s pogo skill would re-apply bonus damage on units when striking a chain with a spear
  • Fixed that King Knight’s bash would not increase your chain meter when attacking loner blocks.
  • Fixed a Steam-only Leaderboard bug where older Daily entries were not visible.
  • Minor improvements to sideroom generation.
  • Daily Runs now use the same outfit your Knight has at the Adventure Hub.
  • Fixed discrepancy with Steam cloud saves
  • Localization improvements for the Chinese language
  • Improved Invisishade interactions with items and other enemies
  • Fixed you could not get 100% game completion and it would get stuck at 98%

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