Silicon Studio talks Wii U tech, "almost got the maximum performance with the hardware" - Nintendo Everything

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Silicon Studio talks Wii U tech, “almost got the maximum performance with the hardware”

Posted on May 18, 2013 by (@NE_Brian) in News, Podcast Stories, Wii U

You may know Silicon Studio as the team behind Bravely Default and 3D Dot Game Heroes. The company does more than game-making, however.

Silicon Studio has a full game engine at its disposal known as Paradox and Yebis 2. Its middleware is also compatible with the Wii U, so they’re pretty knowledgeable in the technical realm.

Speaking about the Wii U, Silicon Studio president Takehiko Terada said:

“Wii U has very specific characteristics. Some game designers will like it. Some others will have a hard time to port their game. There are pros and cons. We are very close to Nintendo, so we were working on Wii U for a long time. We almost got the maximum performance with the hardware. Since we are working closely with the Nintendo support team they gave us a lot of useful information.”

And principle engineer Ian Graham added:

“I think it was a bit of having a headstart and there was a lot of continuity from the Wii in terms of architecture. They added a significant amount of horsepower, but there was no revolution needed at the engine level to take advantage of it.”

When asked if other people will be using Silicon Studio’s tools, Terada noted that it won’t be happening just yet since the company only recently began selling it on Wii U.

“Not yet, I think. We have an internal development team, but we just started to sell it on Wii U.”


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