Skellboy update out now (version 1.0.1)
Skellboy has been updated on Switch to version 1.0.1. It includes performance improvements, some additions, and bug fixes.
Below are the full patch notes:
Performance/Improvements
- [0007] Increased performance in the starting area, Barracks, Forrest, Farm and cliff!
- Improved overall useage of lances, they get less stuck in random environment
Added
- The crown will now respawn in the Ballroom after the fight when not already equiped
- Added a lot of hint dialoge for missing items to We Tako in the Safehause
- added a small storeroom to the foursquire room
- Added the function to discard and later pick up hats again at the hatstand in the Grave. Also added a hatstand to the Safehouse
- More sound effects in general
- Special jump sound when playing as a head!
- Arrows will now deflect from defeated enemies
- Ghost shoes now make you invulnerable to zombie vomit
- The Knight helmet will now protect against crows
- Added a visual effect when damage is blocked with the Knight Helmet
- Sound effect when head effects are off cooldown again
- Shoot animation for the plant head effect
- Collected money with the Midas set is now saved over play sessions
- Added special sound effect when a set with an effect is completed
Fixes
- [0014] Fixed a bug where it was possible to reach the end of the sewers just as a head
- [0009] Fixed error with the teleporter UI when pressing the HOME button while active
- [0003] First boss doesn’t get insta-killed anymore by using the shroom shoes
- [0004] Equiped hat/hair is not removed anymore when falling down again into thec ellar
- [0001] Fixed collision on the pipe in the sewers to get back the torso. It was really hard to get out with the Hellknight armor equied.
- [0002] Fixed an out of bounds error in the sewers
- [0011] Fixed player getting stuck at swinging axes
- Fixed a bug which caused to be unable to move when hit by specific damage (Like the swinging axes sometimes, or the dark skeleton shoes)
- Fixed climbing specific walls when Skellboy is only a head
- Fixed a hardlock when using the Shroom head before getting hit by a medusa
- Fixed wrong text in one of the books in the Library
- chandeliers in the Dinning Hall do now properly fall down when Hellknights hit something causing an earthquake
- Fixed wrong Dialog for Yarnina in the castle when giving her an item
- Hat objects like the crown will now sit better on the bottle head
- Fixed collision on the hole in the Saferoom because it was possible to go out of bounds here
- Fixed the arrows of the orcs in the big Boss fight. Thex now destroy bombs and hurt Skippy as they should
- Bats will not drop a shadow on themselfes anymore
- Some path finding issues with all enemies
- Using the bottle head in combination with the pumpkin caused visual errors
- Added a small damage cooldown when hit by something and damage is reduced to 0 (For example, by Hellknight armor). Now damage trigger will not try to cause damage and/or status effects anymore every frame.
- Knight Helmet and Hellmet Head effects are now properly deactivated after death
- Lances an Arrows do not distort anymore when hitting specific objects.
- Fixed a bug where orcs forgot that they are holdings bombs
- Red sapplings attached to Skippy now do move up and down when the Ghost shoes are equiped
- Fixed a bug which caused the scrolling credits to move when not in the credits screen
- Some UI elements were displayed in front of the menu
- Increased some visual quality of some areas
- Weapons are now easier to collect in the Grave
- more minor bugs
- position of the HP bar is sometimes off
- Moved some objects in specific areas to prevent getting stuck
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