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Skellboy update out now (version 1.0.1)

Posted on February 4, 2020 by (@NE_Brian) in News, Switch eShop

Skellboy has been updated on Switch to version 1.0.1. It includes performance improvements, some additions, and bug fixes.

Below are the full patch notes:

Performance/Improvements

  • [0007] Increased performance in the starting area, Barracks, Forrest, Farm and cliff!
  • Improved overall useage of lances, they get less stuck in random environment

Added

  • The crown will now respawn in the Ballroom after the fight when not already equiped
  • Added a lot of hint dialoge for missing items to We Tako in the Safehause
  • added a small storeroom to the foursquire room
  • Added the function to discard and later pick up hats again at the hatstand in the Grave. Also added a hatstand to the Safehouse
  • More sound effects in general
  • Special jump sound when playing as a head!
  • Arrows will now deflect from defeated enemies
  • Ghost shoes now make you invulnerable to zombie vomit
  • The Knight helmet will now protect against crows
  • Added a visual effect when damage is blocked with the Knight Helmet
  • Sound effect when head effects are off cooldown again
  • Shoot animation for the plant head effect
  • Collected money with the Midas set is now saved over play sessions
  • Added special sound effect when a set with an effect is completed

Fixes

  • [0014] Fixed a bug where it was possible to reach the end of the sewers just as a head
  • [0009] Fixed error with the teleporter UI when pressing the HOME button while active
  • [0003] First boss doesn’t get insta-killed anymore by using the shroom shoes
  • [0004] Equiped hat/hair is not removed anymore when falling down again into thec ellar
  • [0001] Fixed collision on the pipe in the sewers to get back the torso. It was really hard to get out with the Hellknight armor equied.
  • [0002] Fixed an out of bounds error in the sewers
  • [0011] Fixed player getting stuck at swinging axes
  • Fixed a bug which caused to be unable to move when hit by specific damage (Like the swinging axes sometimes, or the dark skeleton shoes)
  • Fixed climbing specific walls when Skellboy is only a head
  • Fixed a hardlock when using the Shroom head before getting hit by a medusa
  • Fixed wrong text in one of the books in the Library
  • chandeliers in the Dinning Hall do now properly fall down when Hellknights hit something causing an earthquake
  • Fixed wrong Dialog for Yarnina in the castle when giving her an item
  • Hat objects like the crown will now sit better on the bottle head
  • Fixed collision on the hole in the Saferoom because it was possible to go out of bounds here
  • Fixed the arrows of the orcs in the big Boss fight. Thex now destroy bombs and hurt Skippy as they should
  • Bats will not drop a shadow on themselfes anymore
  • Some path finding issues with all enemies
  • Using the bottle head in combination with the pumpkin caused visual errors
  • Added a small damage cooldown when hit by something and damage is reduced to 0 (For example, by Hellknight armor). Now damage trigger will not try to cause damage and/or status effects anymore every frame.
  • Knight Helmet and Hellmet Head effects are now properly deactivated after death
  • Lances an Arrows do not distort anymore when hitting specific objects.
  • Fixed a bug where orcs forgot that they are holdings bombs
  • Red sapplings attached to Skippy now do move up and down when the Ghost shoes are equiped
  • Fixed a bug which caused the scrolling credits to move when not in the credits screen
  • Some UI elements were displayed in front of the menu
  • Increased some visual quality of some areas
  • Weapons are now easier to collect in the Grave
  • more minor bugs
  • position of the HP bar is sometimes off
  • Moved some objects in specific areas to prevent getting stuck

Source

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