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Souldiers update out now on Switch (version 1.1.3), patch notes

Posted on August 31, 2022 by (@NE_Brian) in News, Switch

Souldiers update 1.1.3

A notable 1.1.3 update has just gone out for Souldiers on Switch.

One of the major highlights is a new “Master” difficulty level. On top of that, the game has received balance adjustments and a slew of bug fixes.

The full patch notes are as follows:

Notable additions

  • Added new “Master” difficulty level.

Bugfixes

  • Fixed being able to enter Adamont wall hole in first Scorpion encounter.
  • Fixed freeze in carballs when getting multiple hits in the same frame.
  • Fixed Melian cutscene freeze in WaterLaboratory_14.
  • Added check for null weird version save.

Rebalance:

  • Added warning time before electric turrets shoot.
  • AirFortress_03AUY turrets deactivated in last combat round.
  • Added super armor (prevent interruption if hit) in player skills that did not have them, most notably in Archer and Wizard skills.
  • Reduced gold rewards in hunting quests.
  • Sightly reduced damage in Archer arrows that hit far.
  • Reduced Wizard homing attacks detection radius.
  • Reduced healing in necklaces:
    • AM_Edil_Necklace:
    • Blood Necklace ++
    • Hafin Necklace.
    • Hafin Necklace +
    • Hafin Necklace ++
    • Liquid Necklace +
    • Liquid Necklace ++
  • Reduced duration and increased attack speed in Wizard ‘Vital sproutling’ skill.
  • Reduced Wizard mana regeneration speed with ‘Reinforced Spirit’ mastery.

Other changes:

  • Increased time before falling from a wall slide after releasing direction input.
  • Removed breakable props obscuring some statue save points in Sunken Laboratory and Deep Pyramid.

All players on Switch can download the new 1.1.3 update for Souldiers now.

Source

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