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Splatoon 2 update out now (version 4.4.0), patch notes

Posted on January 29, 2019 by (@NE_Brian) in News, Switch

Splatoon 2

As was announced earlier today, a new update has gone live for Splatoon 2. The game is now at version 4.4.0.

Today’s update includes various changes pertaining to Kelp Dome, weapons, and more. We have the full official patch notes below.

  • Changes to Multiplayer
    • Changes have been made to the terrain in the following stages:
      StageChange
      • Kelp Dome
      • Terrain adjustments made in all modes.
      • Changed specific terrain in Splat Zones mode.
        • Added a slope to the box-shaped feature directly in front of the spawn points.
      • Changed specific terrain in Tower Control, Rainmaker, and Clam Blitz ranked battle modes.
        • Changed terrain to the left of the spawn points.
    • Specifications for some of the main weapons have been changed.
      WeaponChange
      • Sploosh-o-matic
      • Neo Sploosh-o-matic
      • Decreased amount of time after pressing ZR until first shot is fired when in squid/octopus form by roughly 2/60 of a second.
      • Splattershot Jr.
      • Custom Splattershot Jr.
      • Kensa Splattershot Jr.
      • Decreased amount of time after pressing ZR until first shot is fired when in squid/octopus form by roughly 2/60 of a second.
      • Splash-o-matic
      • Neo Splash-o-matic
      • Decreased amount of time after pressing ZR until first shot is fired when in squid/octopus form by roughly 1/60 of a second.
      • Aerospray MG
      • Aerospray RG
      • Decreased amount of time after pressing ZR until first shot is fired when in squid/octopus form by roughly 2/60 of a second.
      • Splattershot
      • Tentatek Splattershot
      • Kensa Splattershot
      • Hero Shot Replica
      • Octo Shot Replica
      • Decreased amount of time after pressing ZR until first shot is fired when in squid/octopus form by roughly 1/60 of a second.
      • .52 Gal
      • .52 Gal Deco
      • Kensa .52 Gal
      • Decreased amount of time after pressing ZR until first shot is fired when in squid/octopus form by roughly 1/60 of a second.
      • N-ZAP ’85
      • N-ZAP ’89
      • Decreased amount of time after pressing ZR until first shot is fired when in squid/octopus form by roughly 1/60 of a second.
      • Splattershot Pro
      • Forge Splattershot Pro
      • Kensa Splattershot Pro
      • Decreased amount of time after pressing ZR until first shot is fired when in squid/octopus form by roughly 1/60 of a second.
      • .96 Gal
      • .96 Gal Deco
      • Decreased amount of time after pressing ZR until first shot is fired when in squid/octopus form by roughly 1/60 of a second.
      • Jet Squelcher
      • Custom Jet Squelcher
      • Decreased amount of time after pressing ZR until first shot is fired when in squid/octopus form by roughly 1/60 of a second.
      • When the Main Power Up gear ability is equipped, shot spread when firing while on the ground will now be reduced in addition to the other benefits it provides.
      • L-3 Nozzlenose
      • L-3 Nozzlenose D
      • Kensa L-3 Nozzlenose
      • Firing is now more likely to ink the area around your feet.
      • Flingza Roller
      • Foil Flingza Roller
      • Reduced amount of time required to hit top speed while running with ZR held down by roughly 30/60 of a second.
      • Increased movement speed when roller is held above head for a vertical swing by roughly 11%.
      • Adjusted damage drop-off over distance for vertical swings by making the drop-off less severe.
      • Due to the above change, the distance at which a vertical swing will deal 100.0 or more damage has been extended by roughly 5%.
      • Classic Squiffer
      • New Squiffer
      • When the Main Power Up gear ability is equipped, ink coverage will now be increased in addition to the other benefits it provides.
      • E-liter 4K
      • Custom E-liter 4K
      • When the Main Power Up gear ability is equipped, ink coverage will now be increased in addition to the other benefits it provides.
      • E-liter 4K Scope
      • Custom E-liter 4K Scope
      • When the Main Power Up gear ability is equipped, ink coverage will now be increased in addition to the other benefits it provides.
      • Undercover Brella
      • Undercover Sorella Brella
      • Kensa Undercover Brella
      • When the Main Power Up gear ability is equipped, its benefits will now trigger more easily, even with fewer instances of the ability equipped.
      • Ballpoint Splatling
      • Ballpoint Splatling Nouveau
      • Reduced damage dealt by short-range shots from 32.0 to 28.0.
      • Reduced damage dealt by longer-range shots from 32.0 to 30.0.
      • Splat Dualies
      • Enperry Splat Dualies
      • Kensa Splat Dualies
      • Hero Dualie Replicas
      • Decreased the size of the opponent’s hitbox slightly when firing standard shots, making opponents more difficult to hit.
        • Opponent hitbox size when firing shots immediately after performing a dodge roll remains unchanged.
      • Dark Tetra Dualies
      • Light Tetra Dualies
      • Decreased the size of the opponent’s hitbox slightly when firing standard shots, making opponents more difficult to hit.
        • Opponent hitbox size when firing shots immediately after performing a dodge roll remains unchanged.
    • Specifications for some of the special weapons have been changed.
      Special WeaponChange
      • Tenta Missiles
      • Reduced time after all missiles have been launched until the next action can be taken by roughly 15/60 of a second.
      • Booyah Bomb
      • Decreased duration of the bomb’s explosion after it lands by roughly 30/60 of a second.
      • Increased the speed at which the explosion expands after the bomb lands.
        • Size of the bomb’s explosion remains unchanged despite the two adjustments above.
      • Increased damage by roughly 32%.
      • Slightly increased area of ink covered by the bomb’s explosion.
      • Ground beneath the bomb thrower’s feet is now inkable after the bomb has been thrown.
      • Extended time that the bomb thrower’s armor remains active after the bomb has been thrown by roughly 15/60 of a second.
      • Ultra Stamp
      • Improved speed of movement and rotation while pressing and holding ZR to swing the stamp repeatedly.
      • Increased minimum damage dealt by the shockwave created when swinging the stamp repeatedly by holding down ZR from 30.0 to 40.0.
      • While swinging the stamp repeatedly, opponent shots and Splat Bombs near it during a downswing will now be canceled.
      • Decreased amount of time after performing a swing with the stamp in midair until you can begin swinging repeatedly by roughly 4/60 of second.
    • Specifications for certain gear abilities have been changed.
      Gear AbilityChange
      • Ink Resistance Up
      • Increased time before starting to take damage after stepping in enemy ink.
        • Time increased by 9/60 of a second with maximum number of Ink Resistance Up gear abilities equipped.
    • Points required for using specials have been changed for certain main weapons.
      WeaponBeforeAfter
      • H-3 Nozzlenose D
      200210
      • Kensa Sloshing Machine
      170190
      • Explosher
      200210
      • Custom Explosher
      190200
      • Ballpoint Splatling Nouveau
      200230
  • Changes to Ranked Battle
    • Fixed an issue on The Reef where players from different teams would land in different locations when super jumping to a spot near a certain sponge.
    • Fixed an issue on Piranha Pit in which the ground beneath a player throwing out a Booyah Bomb would not be inked while standing between a conveyor belt and another piece of terrain.
    • Fixed an issue occurring during Rainmaker matches on Blackbelly Skatepark where placing an Ink Mine in a certain spot on the slopes added for this mode caused it to explode immediately.
    • Fixed an issue on Camp Triggerfish where super jumping from a specific location and then activating a Booyah Bomb when landing caused the player to be hurled outside the bounds of the stage.
    • Fixed an issue on Port Mackerel causing players to mistakenly clip into stage terrain when dodge rolling near the sponges in the center of the stage.
    • Fixed an issue on Wahoo World causing the jump marker for super jumps to enter into the stage terrain when the player landed in a specific location in the stage.
    • Fixed an issue on Wahoo World causing players activating a Booyah Bomb near the rotating central platform to be pushed by the platform inside a piece of stage terrain.
    • Fixed an issue occurring when a certain number of Swim Speed Up gear abilities were equipped, causing movement speed and swim speed when not attacking to be faster with a “slow” movement speed weapon equipped than with a “standard” movement speed weapon equipped.
      • The Splattershot and .52 Gal are examples of “standard” weapons, while the Dynamo Roller and E-liter 4K are examples of “slow” weapons.
    • Fixed an issue causing two players moving in squid form and doubled up on each other for long enough to become stuck.
    • Fixed an issue occurring after activating the Sting Ray, causing silhouettes of opponents to disappear suddenly after beginning to attack with ZR.
    • Fixed an issue occurring with weapons like the Mini Splatling where the effects of the Run Speed Up gear ability are easily noticeable, causing players with this equipment to run faster than intended while charging a shot with the Rainmaker.
    • Fixed an issue causing opponents using Dualie weapons to appear to move instantly to another location if they dodge rolled just as you landed from a super jump.
  • Changes to Salmon Run
    • Fixed an issue preventing players using a Cannon from being able to hit groups of tightly packed enemies correctly.
    • Fixed an issue on Marooner’s Bay causing players to clip into stage terrain when sandwiched between a propeller lift and a Scrapper.
  • Other Changes
    • Fixed an issue causing the shoulder strap of a player’s ink tank to disappear after being splatted by an opponent or falling into water.
    • Fixed an issue occurring in Clam Blitz while throwing clams, causing the red line on a player’s ink tank (which indicates the ink required to use the equipped sub weapon) to mistakenly appear in the lowest possible position.

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