Splatoon 2 update out now (version 4.8.0)
Update: Full patch notes added below.
Original: As we heard about earlier today, a new update for Splatoon 2 has gone live. Nintendo is now distributing version 4.8.0.
The official patch notes are not currently available. When we have them, we’ll update this post.
- Changes to Multiplayer
- Specifications for some of the main weapons have been changed.
Weapon Change
- Jet Squelcher
- Custom Jet Squelcher
- Increased inking radius of shots when they land by roughly 10%.
- Carbon Roller
- Carbon Roller Deco
- Decreased ink consumption of horizontal and vertical swings by roughly 12%.
- Splat Roller
- Krak-On Splat Roller
- Kensa Splat Roller
- Hero Roller Replica
- Extended forward inking range of vertical swing.
- Dapple Dualies
- Dapple Dualies Nouveau
- Clear Dapple Dualies
- Decreased ink consumption when firing a shot by roughly 7%.
- Splat Dualies
- Enperry Splat Dualies
- Kensa Splat Dualies
- Hero Dualie Replicas
- Decreased ink consumption when firing a shot by roughly 5%.
- Mini Splatling
- Zink Mini Splatling
- Kensa Mini Splatling
- Increased ink consumption by roughly 15%.
- Heavy Splatling
- Heavy Splatling Deco
- Heavy Splatling Remix
- Hero Splatling Replica
- Decreased damage from 32.0 to 30.0.
- Ballpoint Splatling
- Ballpoint Splatling Nouveau
- Decreased inking radius of long range shots when they land by roughly 8%.
- Tenta Brella
- Tenta Sorella Brella
- Tenta Camo Brella
- Decreased damage of a single spread shot from 17.5 to 17.0.
- Specifications for the following sub weapon have changed.
Sub Weapon Change
- Splash Wall
- Decreased time after placing the Splash Wall until it goes into effect by roughly 5/60 of a second.
- Specifications for the following special weapons have been changed.
Special Weapon Change
- Inkjet
- Increased damage dealt to the umbrella portion of the following Brellas by roughly 25%.
- Splat Brella
- Sorella Brella
- Hero Brella Replica
- Undercover Brella
- Undercover Sorella Brella
- Kensa Undercover Brella
- Increased damage dealt to the umbrella portion of the following Brellas by roughly 75%.
- Tenta Brella
- Tenta Sorella Brella
- Tenta Camo Brella
- Booyah Bomb
- Decreased durability of armor surrounding the player using the Booyah Bomb by roughly 6%.
- Points required for using specials have been changed for certain main weapons.
Weapon Before After
- Splattershot
- Hero Shot Replica
190 180
- Blaster
- Hero Blaster Replica
190 180
- Fresh Squiffer
190 180
- Splat Charger
- Hero Charger Replica
210 220
- Splatterscope
210 220
- Tenta Brella5
190 200
- Tenta Camo Brella
190 200
- Kensa Undercover Brella
190 200 - Fixed an issue causing the aiming reticle to indicate shots fired at an opponent’s Splash Wall before it had fully deployed were being blocked, even though they actually weren’t.
- Fixed an issue occurring while charging a Splatling weapon with almost no ink remaining, causing the “Low ink!” warning to not display briefly, and for the weapon to charge at normal speeds.
- Fixed an issue occurring even with low amounts of network latency, where the “shot firing” animation near the muzzle of certain brellas would occur after the shot had been fired, or indicate the shot being fired in a mistaken direction.
- Fixed an issue occurring when placing a Splash Wall on an uneven or pitted surface, causing the wall to additionally ink turf in a different direction than the one it had been placed.
- Fixed an issue in Clam Blitz mode, where tossing a Sprinkler at the basket at just the right timing would cause it to stick to the barrier.
- Fixed an issue occurring during Rainmaker matches in Gobi Arena, where moving the crates near the center of the stage just slightly would allow two players to collide with one another in mid air, sending one of them into the turf around the enemy Spawn Point.
- Changes to Multiplayer
- Fixed an issue occurring on Ruins of Ark Polaris allowing Steel Eel enemies to descend from heights they should not be able to.
- Other Changes
- Fixed an issue occurring when rolling into the targets on the test firing range with a Baller, where the target failed to react when hit, despite taking damage.
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