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Splatoon 3 update out now (version 6.0.1), patch notes

Posted on December 8, 2023 by (@NE_Brian) in News, Switch

Splatoon 3 update 6.0.1

December 7: Nintendo just started distribution of the next Splatoon 3 update, version 6.0.1.

Several different issues are fixed here. Some players were recently unable to view the results of the latest Big Run or receive the reward that corresponds to their high score, and thankfully, that has now been addressed. Other fixes are also included. 

Here’s the full rundown of the update:

Splatoon 3 update out now (version 6.0.1), patch notes

Fixes to Player Controls

  • Fixed an issue that sometimes caused the screen to freeze for a short while during battles or work shifts.
  • Fixed an issue that sometimes caused players who activated their Triple Splashdown special after performing certain actions to appear in a different location on the screens of other players.

Fixes to Salmon Run

  • Fixed an issue in Big Run that caused the news to not appear correctly when the event ended and prevented players from receiving a badge or decoration according to their high score.
    • Players who have already been affected by this issue can see the news play properly and also receive the badge or decorations they were supposed to receive by applying this update.
  • Fixed an issue that caused shots from the Crab Tank’s cannon to do less damage than before when hitting the body of a Steelhead while it’s growing a bomb from its head.

Other Fixes

  • Fixed an issue where, if a player’s system went into sleep mode and disconnected from the internet, then came out of sleep mode and the player restarted the game, the player would return to the square instead of where they were before.

Note: Compatible with Ver. 6.0.0 battle replays. Not compatible with Ver. 5.2.0 or earlier battle replays.

The Splatoon version 6.0.1 update is now live for all players.


December 8: Unfortunately, the Big Run issue has still not been addressed despite Nintendo’s patch yesterday. The company now says it’s working on another update to address the problem, but didn’t say when it will be available. We’ll keep you posted.

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