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Super Bomberman R was created with Unity

Posted on February 16, 2017 by (@NE_Brian) in News, Switch

Here’s something that may come as a bit of a surprise. On the official GDC 2017 site, Super Bomberman R is shown as one of the playable games developed with the Unity engine. Rather than going with internal tools, Konami and HexaDrive decided to use third-party technology. Fortunately we know that Switch supports Unity very well.

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