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Super Mario 3D All-Stars tech analysis

Posted on September 17, 2020 by (@NE_Brian) in News, Switch

Super Mario 3D All-Stars

As is tradition, Digital Foundry has examined Super Mario 3D All-Stars to see how the package holds up from a technical perspective. All three games are inspected: Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy.

Below are the main highlights:

General

– All three games rely on emulation
– Any changes/enhancements injected into the emulator
– Relies on the Vulcan API

Super Mario 64

– 720p resolution
– Both docked and handheld resolutions
– All fonts and HUD artwork redrawn at higher resolution
– Input latency kept to a minimum, a big improvement over the Wii U Virtual Console release
– Some updated textures
– Switch port uses 4-point texture filtering, which impacts filter pattern across textures
– No anti-aliasing
– 30 frames per second
– Mild frame pacing issues
– Slight audio latency
– Slightly muffled sound

Super Mario Sunshine

– 1080p docked
– 16×9 aspect ratio
– UI recreated on Switch in higher resolution
– Sharper textures
– Improved quality of cutscenes
– Reflections appear sharper
– 30 frames per second

Super Mario Galaxy

– Aims for 1080p docked
– Resolution scaling based on what’s happening on screen
– 60 frames per second
– Higher resolution assets for menus, HUD elements
– Video sequences re-rendered at higher resolution
– Certain effects have significant color banding
– Mainly 60 frames per second, but a rare bit of slight slowdown

You can watch the full analysis from Digital Foundry below.

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