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Super Mario Maker 2 details – no amiibo support, almost everything unlocked right away, more

Posted on May 28, 2019 by (@NE_Brian) in News, Switch

GameXplain has shared a new round of details about Super Mario Maker 2 after having recently gone hands-on with the game.

Here’s the full roundup of information:

– No amiibo support unlike the first game
– Mystery mushroom costumes are also gone as a result
– Almost everything unlocked from the start
– Mario, Luigi, Toad, Toadette handle the exact same
– Every stage technically supports multiplayer
– Can play Super Mario Maker 2 with whatever combination of controllers you want
– Can adjust controls in the settings
– When using the editor when docked, use the control pad to quickly access any of the toolbars by pressing it in that direction
– Story Mode is open-ended
– This means it changes depending on your choices
– Ex: choose what part of the castle to rebuild next
– Can replay stages in Story Mode, but can’t earn a completion award more than once
– Full control over Mario while exploring the castle
– Yamamura is back, will teach you how to use tools and game theory topics
– Wind in the moon desert courses vary in direction and intensity
– Checkpoints apparently customizable to give different items
– New kart can break apart by hitting things, and objects will pop out while it’s breaking apart
– Meowser can have different attacks such as being winged, flying into the background, and spit fire from a distance

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