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Super Mario producer didn’t have all Wii U details before E3, cut Majora’s Mask feature

Posted on July 1, 2011 by (@NE_Brian) in General Nintendo, News, Wii U

This information comes from Super Mario producer Yoshiaki Koizumi…

“As a developer at Nintendo, I had some information about the new system, but I didn’t really have all of the information prior to the announcement at our presentation. I only knew some of the things that were considered to be safe. …We’re always asking ourselves questions like this as we’re researching new games, about the opportunities presented by the hardware. When I think about the two screens being used at the same time, it seems like an interesting opportunity to allow us to create a console game where two people are playing at the same time but can’t see each others’ screens. It’s certainly an interesting approach, but I have to clarify that it’s not something that we’re working on just yet.”

Here’s an additional nugget from Koizumi: Like his idea above, Koizumi was working on a feature in The Legend of Zelda: Majora’s Mask that connected the Nintendo 64 and original black-and-white Game Boy systems to play on two screens. Obviously, that idea never made it into the final product. Koizumi wouldn’t share additional details, only saying that “The information’s going to be shared at some point, but I don’t think today’s the time.”

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