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Super Smash Bros. for Wii U/3DS – 3DS solo play, controls, stages overviews

Posted on August 13, 2014 by (@NE_Brian) in 3DS, News, Wii U

The Super Smash Bros. for Wii U/3DS website has been updated with a bunch of new screenshots and details about solo play in the 3DS version, controls, and stages. Find the images above and look for the information below.

Classic

In Classic mode on the Nintendo 3DS, players choose different paths as they proceed along a map and fight against waiting CPU opponents.

There are many different kinds of matches, including one-on-one fights, team battles with CPU players both aiding and attacking you, matches where you must defeat opponents one after another or in groups, and even more.

When you win a match, you will receive a reward. Besides trophies and gold, you can also receive custom parts.

Fighter Balance

Before starting a game, you can use gold to adjust the intensity level. The higher the intensity, the stronger opponents will be, and the greater a player’s rewards will be when victorious.

Stadium

There are three sub-modes in the Stadium: Multi-Man Smash, Home-Run Contest and the all-new Target Blast.

In Target Blast, players have a bomb that will explode 10 seconds after being hit. They must launch this bomb to destroy blocks and targets and score points.

Getting a good score depends on launching the bomb to areas rich with targets, getting the timing of the explosion just right, and using the explosive blocks found around the stage to maximum effect.

Standard Attacks & Smash Attacks

Use the A Button to perform standard attacks. By holding the Control Stick or Circle Pad in a direction and pressing the A Button, your fighter will perform a strong attack in that direction.

By quickly flicking the Control Stick or Circle Pad in a direction and simultaneously pressing the A Button, your fighter will perform a smash attack that can launch enemies into the air.

You can also control the direction in which you launch opponents. When you want to launch an enemy horizontally, flick to the side to unleash a side smash attack. When you want to launch an enemy vertically, flick up to perform an up smash attack.

Four Kinds of Special Moves

The B Button is for special moves. There are four kinds: standard, up, side, and down–each determined by your input on the Control Stick or Circle Pad.

Shielding and Dodging

Pressing and holding the R Button will create a shield that protects you from attacks.

However, the shield grows smaller when it’s deployed and is hit with attacks, and it’ll eventually break apart. If a character’s shield breaks, he or she will become temporarily dizzy and unable to move.

By flicking the Control Stick or Circle Pad while your shield is deployed, you’ll dodge in the direction you flicked. When dodging, your fighter becomes invulnerable for a moment, so it’s a good way to avoid enemy attacks…and you may even be able to get behind your opponent to counterattack.

Holds

Grab opponents by using the L Button or, when your shield is deployed, the A Button. You can then throw your opponent using the Control Stick or Circle Pad, or perform attacks on your captive foe using the A Button.

One of the secrets to winning is to maintain flexibility when fighting. For example, quickly grabbing an opponent after shielding against their attack or grabbing an opponent who is trying to block your attack are both good methods.

Stages are where your Smash battles will take place. The lineup of stages differs between the Nintendo 3DS and Wii U versions of the game. For the Nintendo 3DS version, stages are mainly drawn from other handheld games, whereas the Wii U version features stages inspired by games that appeared on home consoles.

Nintendo 3DS Stages

3D Land
A stage based on Super Mario 3D Land. The screen will scroll automatically, causing all kinds of things to appear.

Tortimer Island
A stage inspired by Tortimer Island from Animal Crossing: New Leaf. The configuration of the island and its palm trees changes with each battle.

Prism Tower
The tower in Lumiose City from Pokémon X and Pokémon Y. The platforms that the fighters battle on float around the tower itself.

Spirit Train
The Legend of Zelda: Spirit Tracks serves as the basis for this stage. Players will duke it out on a moving train. The train cars will change out while the train runs, and Dark Trains and Armored Trains also appear. And of course, the train’s engineer is none other than Link.

Rainbow Road
The Rainbow Road course from Mario Kart 7 is the inspiration for this stage. Platforms will hover above the course, touching down at random places during the race. Watch out for Shy Guys racing in their karts!

Wii U Stages

Pilotwings
This stage is inspired by both Pilotwings and Pilotwings Resort, which takes you on an aerial tour of the runway and Wuhu Island as you battle. Be careful not to fall when the planes switch!

Town and City
A stage based on Animal Crossing: City Folk. The platforms go back and forth between the town and… errmm…the city. Depending on the actual time, the stage switches between day and night. The visitors are also different each time.

Mario Galaxy
Mario Galaxy is a bit of an odd stage. The planetary gravity is tightly bound to the core, so jumps straight off platforms or directly upward will tend to send fighters in a diagonal direction.

Stages Shared Across Versions

Battlefield
A standard stage consisting of a large plaform and three smaller ones that float above it. Though its design is simple, it enables limitless strategies.

Wily Castle
The base of Dr. Wily from Mega Man 2 can be seen in the background of this stage. At times a Yellow Devil will launch out from the castle and interfere with the battle.

The Yellow Devil can be defeated by attacking its weak point: the eye. Defeating the Yellow Devil will cause a giant explosion that will damage other fighters.

Boxing Ring
Punch-Out!! is the inspiration for this stage. You’re able to fight both inside the ring and out. Try using the ropes on the left and right of the ring to perform giant jumps, or attack the light fixture above the ring to send it crashing down.

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