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Synaptic Drive update out now

Posted on August 3, 2020 by (@NE_Brian) in News, Switch

Synaptic Drive

A new update is now available for Synaptic Drive. After installing the patch, a number of balance adjustments will be implemented.

Below are the full patch notes:

▼Game Balance Adjustment Report

【OVERALL】
– Increased knock down time
– Increased invincible time after a knock down
– Increased time to become invincible after a knock down
– Deal less damage when attacking knocked down opponents

– Decreased ultimate gauge gain by all trackers

【BODY】
Samonji:
– Lowered immobility value(easier to get knocked down)
– Slower immobility value recovery rate(takes longer to recover)
– Slower mid-air movement speed

Mirabel:
– Extended the landing stiffen period(takes longer to restart after landing)
– Lowered Resilience

Clown:
– Use less gauge for land-dash
– Use less gauge for multistage jumps

Balmung:
– Use less gauge for land-dash
– Faster land-dash
– Eliminated stiffening before land-dash
– Eliminated stiffening after land-dash
– Shorten the duration of land-dash

Vedvar:
– Use less gauge for land-dash
– Faster land-dash
– Extended the duration of mid-air dash
– Eliminated stiffening before land-dash
– Eliminated stiffening after land-dash

Rex:
– Use less gauge for mid-air dash and multistage jumps
– Use less gauge for land-dash
– Faster land-dash
– Eliminated stiffening before land-dash
– Eliminated stiffening after land-dash
– Faster restarts after mid-air dash
– Lowered immobility value(easier to get knocked down)
– Slower immobility value recovery rate(takes longer to recover)

William:
– Faster mid-air movements
– Faster transitions to mid-air dash
– Shorten the land stiffening period(faster restarts after landing)

Lucien:
– Use less gauge for steep dives
– Extended the mid-air dash duration

Patrick:
– Lowered immobility value(easier to get knocked down)
– Lowered Resilience

【GUN】
Lighting Gun:
– Lowered horizontal homing capability
– Lowered vertical homing capability
– Lowered damage to immobility value

Triple Gun:
– Longer hit stun

Sqeeze Gun:
– Extended the time to bullets performance change
– Bigger hit area for blasts

Big Ball Gun:
– Slower reload
– Lowered power and damage to immobility value
– Extended the time to bullets performance change
– Lowered homing capability

Left Side Gun:
Right Side Gun:
– Faster reload

Reflect Laser Gun:
– Faster bullet speed
– Longer hit stun

Hammerhead Gun:
– Faster reload
– Faster reload for charge shots
– Lowered damage to immobility value
– Longer hit stun

Freeze Gun:
– faster movement speed while firing
– Increased power

Disrupter Gun:
– Extended the time to bullets performance change

Shotgun:
– Lowered damage to immobility value

【WIRE】
■All Wires (except Auto series):
– Faster travel speed
– Increased damage to immobility value

■All Auto series:
– Slower travel speed
– Longer reload after blasts
– Lowered power and damage to immobility value

【TRACKER】
Geo Gardian:
– Longer reload
– Lowered vertical homing capability
– Bigger sensor radius
– Lowered power and damage to immobility value

Multi Gardian:
– Smaller sensor radius
– Faster travel speed within sensor radius
– Longer lasting
– Lowered power and damage to immobility value

【ULTIMATE】
Fire Swarm:
– Extended the time to start homing
– Faster travel speed
– Lowered power and damage to immobility value
– Shorter hit stun

Tidal Wave:
– Extended the time to start homing
– Longer lasting
– Lowered power and damage to immobility value
– Shorter hit stun

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