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Famitsu

This week’s Famitsu review scores are as follows:

Assassin’s Creed Unity (PS4/XBO) – 9/9/10/9
Dynasty Warriors 8: Empires (PS4/PS3/XBO) – 9/8/8/8
Borderlands: The Pre-Sequel (PS3/360) – 9/8/7/8
Stick it to the Man (Wii U) – 8/7/8/9
Senjou no Enbukyoku (PSV) – 8/8/8/7
Mahokore Mahou*Aidoru Collection (3DS) – 8/8/7/7
Art of Balance (Wii U) – 8/7/7/8
Sumikko Gurashi: Koko ga Ochitsukundesu (3DS) – 8/7/7/7
SF Dotabata Party!! (Wii U/3DS) – 7/7/7/8
AiRace Xeno (3DS) – 8/7/6/7
Armillo (Wii U) – 7/7/6/7
Omeruta Chinmoku no Okite The Legacy (PSP) – 7/7/7/6
Syunsoku Mezase! Zenkoku Saikyou Runner (3DS) – 5/6/5/6

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Rodea: The Sky Soldier has finally resurfaced. The game, which was first announced for Wii and 3DS in January 2011, is coming out in Japan this spring.

It should come as no surprise that the Wii version of Rodea has been scrapped, and the game is now coming to Wii U (and 3DS still) instead. Interestingly, Famitsu reveals that first print copies of the Wii U version contain the bonus of the Wii version – what this means exactly is currently unclear.

Rodea: The Sky Soldier features huge bosses that are many hundreds times the size of Rodea himself. Famitsu also has a look at three previously mentioned characters.

Source

The most recent issue of Famitsu contains the first review of Captain Toad: Treasure Tracker. Between four editors, the game received an 8, 9, 9, and 8 for a total of 34 out of 40.

We now have a full translation of Famitsu’s Captain Toad review. Head past the break for verdicts from each of the different editors.

It’s time for the latest Famitsu’s most wanted games chart! Final Fantasy XV, Final Fantasy Explorers, Pokemon Omega Ruby/Alpha Sapphire, Bravely Second, and Tales of Zestiria are the new top five.

Head past the break for the full chart. All votes were cast between October 23 and October 29.

This week’s Famitsu review scores are as follows:

Call of Duty: Advanced Warfare (PS4/PS3/XBO/360) – 10/9/9/10
World Soccer Winning Eleven 2015 (PS4/PS3/XBO) – 9/9/9/10
Sunset Overdrive (XBO) – 9/9/9/9
Captain Toad: Treasure Tracker (Wii U) – 8/9/9/8
Dengeki Bunko Fighting Climax (PS3/PSV) – 8/8/9/8
Oukoku no Douguya-San (3DS) – 8/8/8/7
One Piece: Super Grand Battle! X (3DS) – 7/8/8/7
Marginal #4 Idol of Supernova (PSV) – 8/7/7/7
Touch Detective Funghi Rhythm (3DS) – 8/7/6/6
Disk Wars Avengers: Ultimate Heroes (3DS) – 6/7/8/7
@Simple DL Series Vol. 33 The Hot-Blooded! Blazing Ramen Shop (3DS) – 7/6/7/7
50 Pinch Barrage (3DS) – 6/7/7/7
Cocoto Alien Brick Breaker (3DS) – 6/7/6/6

It’s time for the latest Famitsu’s most wanted games chart! Final Fantasy XV, Pokemon Omega Ruby/Alpha Sapphire, Tales of Zestiria, Persona 5, and Bravely Second are the new top five.

Head past the break for the full chart. All votes were cast between October 16 and October 22.

While we do receive Japanese sales reports each week, the data only pertains to games sold in stores. Famitsu thankfully comes through with some notable information regarding digital sales in its latest issue.

According to the magazine, Super Smash Bros. for 3DS sold 1,432,246 physical copies between September 1 and September 28. Another 90,538 units were sold as digital downloads. As such, that means 5.9 percent of Super Smash Bros. copies were purchased digitally during the month of September.

Super Smash Bros. for 3DS was the best-selling title in Japan for the month of September. That’s not only for retail, but download sales as well.

The latest issue of Famitsu has a new column from Super Smash Bros. director Masahiro Sakurai. There aren’t any questions answered about the Wii U and 3DS games, but Sakurai does reflect on the huge amount of effort required to complete development.

He starts out with the following:

“Making things like this takes its toll. Developing Smash Bros. destroys a lot of one’s private life.”

“I constantly consider leaving part of the work to someone else, but there’s just too much to see and handle. As a result, I work from mornings to late nights, even on weekends and holidays. I hardly have any free time, let alone time to play other games.”

Next, Sakurai mentions how that with Super Smash Bros. Melee, he worked for 13 months straight with not a single day off. The schedule wasn’t quite as grueling for the new games, but the Wii U and 3DS entries still required a massive amount of work.


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