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Famitsu

This week’s Famitsu review scores are as follows:

Pokemon Art Academy (3DS) – 7/8/7/9
Pac-Man and the Ghostly Adventures 2 (3DS) – 7/7/8/7
Durarara!! 3way Standoff Alley V (PS Vita) – 6/7/7/6
World of Tanks (360) – 8/6/7/7
Casting Voice (PS3) – 6/8/7/7
Firefly’s Diary (PSV) – 7/8/8/7
Sengoku Hime 4: Souha Hyakkei Hanamamoru Chikai (PS Vita) – 6/7/6/6

This week’s Famitsu review scores are as follows:

Persona Q: Shadow of the Labyrinth (3DS) – 8/9/9/9
CardFight!! Vanguard: Lock on Victory (3DS) – 7/8/8/8
Stranger of Sword City: White Palace (360) – 8/9/8/7
Rain (PS3) – 7/8/7/9

Even more Hyrule Warriors details and developer comments have come out of this week’s Famitsu. Once again, the information comes from producers Hisashi Koinuma and Yosuke Hayashi as well as Nintendo’s Eiji Aonuma.

Here’s the latest information from the magazine:

Koinuma on whether we’ll see a similar selection of wide-ranging characters…

“Out of all the playable characters [in Hyrule Warriors], there are some surprising characters that made us say ‘why did you pick this one?!’” added Zelda series producer Eiji Aonuma.

– Koinuma said Aonuma didn’t have any requests for certain characters to be included
– Tecmo Koei took care of most of this
– He also joked that Hyrule Warriors has so many characters, that his own staff would get mad at him if he were to ask them to do something similar
– Hayashia said characters can change their weapons and have a completely different fighting style
– Weapon enhancements and character growth systems included
– The Fire Rod-type item seen in the trailer isn’t from the Zelda series
– If a rod like that existed in The Legend of Zelda, we wouldn’t be able to use it in the same way
– Weapons and other important in Hyrule Warriors are acquired through treasure chests
– Hayashi also said that the iconic treasure chest opening animation has been prepared for all of the playable characters

“This is actually a very valuable scene [in The Legend of Zelda]. And this also applies to Hyrule Warriors.” – Aonuma

– According to Hayashi, The Legend of Zelda games have very high-quality boss fights, and if Tecmo Koei were to try emulating something similar, they wouldn’t stand a chance
– Bosses will instead have a Warriors touch by having instances where you’ll face a bunch of smaller enemies to charge up your meter, then unleash a special attack on the boss
– There will also be more Zelda-like features, such as strategically using items that can be found around stages to take on the boss

Message for the fans…

Koinuma: “We plan on having Hyrule Warriors’ first playable demo at E3 this year. With E3 being the opener, we’ll be releasing more and more new information afterwards, so please look forward to it!”

Hayashi: “After watching the trailer that will be shown at E3, it would make us happy to know that you guys will get a better idea of what we’re trying to do. We’ll sequentially reveal the other playable characters, so don’t miss it!”

Aonuma: “I believe it’s safe to say that this title was born as one of the answers from thinking of a new The Legend of Zelda game. By all means, we’d love to have as many people possible enjoy this game.”

Source

Siliconera has translated more quotes from Famitsu’s Hyrule Warriors interview featuring commentary from Zelda producer Eiji Aonuma and Tecmo Koei producers Hisashi Koinuma and Yosuke Hayashi.

All three discussed how the game came to be a bit more further, confirming elements such as how this is the first time that Omega Force and Team Ninja are working together. Aonuma also shared an interesting comment having stated, “I wanted Tecmo Koei to make a Zelda game that I can’t make.”

Read on below for the latest roundup of Famitsu interview bits.

Sinobi has put up more Hyrule Warriors details from Famitsu. NeoGAF’s StreetsAhead translated the information. For a roundup of the latest news about Hyrule Warriors, check out our summary below.

– Official pricing: Retail – 7,980 yen, eShop – 6,980, Premium Box Set – 11,664
– Premium set includes a Triforce-shaped clock and serial codes for 6 special costumes
– A “Treasure Box” will also be available on Amazon and Tecmo Koei’s online store “GAMECITY”
– No details on the Treasure Box yet
– Link, an in-training soldier, must rescue the Princess Zelda from the witch Shia, who has been turned evil somehow
– Famitsu confirms a 2-player mode in which one person plays on the GamePad and the other plays on the TV
– GamePad acts as a menu when playing alone
– Can equip characters with different weapons to change the way they fight
– Weapons include speed focused one-handed swords to heavier weapons that focus on damage
– Game includes a weapon upgrade system and character growth/improvement
– Musou action combined with the Zelda series’ Z-targeting means you can avoid attacks and focus on enemy weak spots
– Zelda series’ spin attack appears instead of the Musou Ranbu (?) of the musou franchise
– Bombs won’t be used for just throwing at enemies
– Impa, a captain of the Royal Army, appears as a playable character wielding a giant long sword.
– There will be several other playable characters
– Aonuma was surprised by how many characters there are
– Playable at E3 2014 next month
– 70% complete

Forbidden Manga is due out in Japan in October, the latest Famitsu leaks confirm. The game will cost somewhere in the neighborhood of 5,000 yen.

Famitsu introduces a character and two new spirits. There’s also a look at the battle and inn parts.

Much of the information is unclear at present, so we’ll make another post if/when concrete details arrive.

This week’s Famitsu review scores are as follows:

Mario Kart 8 (Wii U) – 9/9/9/10
2014 FIFA World Cup Brazil (PS3/360) – 8/9/9/8
Trials Fusion (PS4) – 8/8/8/9
Nobunaga no Yabou: Souzou (PSV) – 8/9/9/8
Chou Megami Shinkou Noire Gekishin Black Heart (PSV) – 7/8/8/8
Eiyuu*Senki (PSV) – 8/7/7/*
Arcana Heart 3: Love Max (PS3/PSV) – 6/8/7/7
Mobile Suit Gundam Side Story: Missing Link (PS3) – 7/8/7/7
Motto Ane Chanto Shiyouyo +Plus (PSV) – */7/7/7
Heart no Kuni no Alice: Wonderful Twin World (PSP) – 6/*/7/7

Hyrule Warriors details are now starting to emerge from this week’s Famitsu. You can find a roundup of what’s included in the magazine’s report below.

– Premium box will be available for at least 10,000 yen (exact amount unknown)
– Retail release is at least 7,000 yen (exact amount unknown)
– Digital release is at least 6,000 yen (exact amount unknown)
– Producers: Hisashi Koinuma, Yosuke Hayashi
– Supervisor: Eiji Aonuma
– Developers: ?-Force / Team NINJA
– Link sets off to rescue Princess Zelda
– Zelda has been kidnapped by the evil witch Shia
– Link, Impa, Shia introduced in the magazine
– Some of Shia’s minions shown as well
– Shia might be under control of a force of dark magic (not clear)
– Locations include Hyrule Field
– Will have unexpected playable characters

Source

Famitsu provides a Japanese release date for Hyrule Warriors in its latest issue. The new Wii U title, according to the magazine, will launch on August 14th.

Expect more news on the game shortly.

Source

Masahiro Sakurai published a new Weekly Famitsu column in the magazine’s most recent issue. In his latest piece, the Smash Bros. director touched on his interest in VR technology.

First, Sakurai expressed interest in seeing VR tied into driving. “I often think to myself, ‘if only this dashboard and stuff around my feet were transparent’,” he wrote. Sakurai most enjoys seeing the world around him while driving, but he can’t see below the front of the vehicle. This is something that he believes would feel exhilarating, and the combination of gaming and VR would make it possible to experience.

Sakurai also feels that VR tech is better suited for games in which the direction of movement is fixed (think driving games). “Because, having two concepts of direction – like with movement of a tank and the rotation of its cannon – is quite complex.”

As for what sort of titles he would like to play, Sakurai commented:

“Personally, I’d like to play Jumping Flash! It’d probably be quite scary, though. You could probably make a crazy Love Plus game as well. A horror game like Resident Evil or Fatal Frame could be good, too.”

Of course, we won’t be seeing any sort of virtual reality elements in the new Smash Bros. titles (“Sadly, such a device is ill-suited for the Smash Bros. game I’m working on right now.”) But Sakurai did say he would be interested in using the tech in a first-person 3D game.

Source


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