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Midnight Status

The tale of Swap Fire is an interesting one. Even though it didn’t garner a whole lot of attention upon its initial launch on the Wii U eShop, word about the shooter spread after it was made entirely free. Swap Fire saw only 500 paid copies, but 20,000 downloads after the price was completely slashed.

Using that spark, Midnight Status looked to turn its focus to creating Swap Fire 2 for Switch. Investors showed interest, but wanted some convincing that it could achieve solid sales. And so Midnight Status recently launched a Kickstarter campaign to prove that gamers wanted the sequel. Thankfully for the team, the funding goal was reached, and Swap Fire 2 will be developed for Switch.

Midnight Status promises to create a “great game in Swap Fire 2” and “will stay focused on making sure the fun parts of Swap Fire remain wholly in-tact while we remove the rough edges, furnish it with beautiful art, and bring it online with a system that fosters community activities and engagement.”

Swap Fire 2 is tentatively planned for launch next year.

Thanks to Fredy R for the tip.

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Swap Fire, a Wii U eShop title that debuted late last year, is getting an update. Midnight Status has shared some information about what to expect from version 1.1

First, players will have easier staged access to Exhibition Mode. The developer is also implementing audio cues in multiplayer to compliment opening animations. You can count on the normal bug fixes as well along with more precise dual analogue controls.

There’s no date just yet for the patch. Swap Fire is also heading to Europe, but no word yet on when it’ll be launching.

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Swap Fire, a new first-person shooter for Wii U, is coming to the Wii U eShop very soon. The North American date is now locked in for November 17.

Here’s an overview:

“Swap Fire’s a shooter with a literal twist. Shooting other players rips a hole in spacetime thus swapping your locations. You’ll have to commit to losing in order to win in Drop Zone, manage spacetime to dominate the map in Control Point, master the art of teleportation to go for the gold in Swoccer, and much more!

The year is 2139. Retro Quantum Industries (RQI) has invented the next wave of transportation. Forget autonomous vehicles, these scientists invented teleportation! Unfortunately, even 2139’s technologically advanced citizens are terrified to have their bodies teleported through time and space. After spending billions of dollars on R + D, the company cannot afford commercial failure.

The solution is Swap Fire! A high stakes game show, featuring teenage contestants utilizing RQI’s teleportation technology. Sales and usage of consumer grade personal teleporters spiked after the first season of Swap Fire, in which Justin Agitprop was crowned as the Swap Fire Valedictorian. Now, it’s time for season two. The fans are eager and the executives at RQI are more so!”

Swap Fire will cost $14.99 on the Wii U eShop.

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Midnight Status is in the process of wrapping up Swap Fire, the indie’s debut project. This is a new first-person shooter slated for the Wii U eShop.

Here’s a brief overview:

“Shooting your opponent opens up a wormhole which swaps your positions. Oust him off the edge in Drop Zone or dominate the map in Control Point. Sharpen your skills in Story Mode or go for gold in Soccer. Whatever your goal, be ever mindful of your spacetime…”

Swap Fire’s controls are certainly unique. The game only uses the Wii Remote, with players holding it horizontally.

swap-fire-controls

Regarding the controls, Midnight Status has this to say:

“Wait a second. An FPS with just a Wii remote? That’s CRAZY.

Here’s the thing: our main goal is to create an awesome/fun couch multiplayer. By now, the Wii U has about a thousand different types of controllers.

We wanted to keep it simple and FAIR with the one type of controller that everybody has, the Wii remote.

While we understand that these controls seem crazy for an FPS, we are confident that they’re fun and easy to use after just a minute of playing.”

Swap Fire is heading towards the end of development. Currently, the team hopes to have it ready sometime by summer.

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