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Pseudo Interactive

After originally launching for the Xbox in late 2001, EA and Pseudo Interactive’s Cel Damage came to the GameCube a few months later. Its reception was a bit mixed, but the developer hoped to create a sequel that would build on the original while taking feedback into account.

Unseen64 and Liam Robertson take a look at what Pseudo Interactive had in store for Cel Damage 2 in the video below. Ultimately, the project never picked up steam as it was unable to secure a publisher. EA, who handled the original, wasn’t interested – nor was SEGA, Ubisoft, or Midway.


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