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Tatsuya Minami

It was recently reported that Tatsuya Minami stepped down as president of PlatinumGames last month. The company has now prepared its own statement about the situation, and was relayed by Polygon. It reads as follows:

As you may or may not know, this year is our 10th anniversary/ We feel this is the perfect opportunity to reform our internal structure in order to strengthen our position as a developer, and changes in personnel affairs are a natural part of that.

As previously mentioned, Kenichi Sato has taken over Minami’s role. He also has readied his own statement. He passed along the following words to Polygon:

I have recently assumed the position of President & CEO of our company, following the departure of Tatsuya Minami at the end of March 2016. With this, our board of executives now consists of myself, Seigo Tabira and Atsushi Inaba.

Please note that this change in staff structure in no way affects our dedication to our craft. I have utmost confidence that we will continue to create games to the same high standards that our partners and fans have come to expect from us.

Source

Tatsuya Minami has stepped down as president from PlatinumGames, according to a Japanese report from Game Business. Minami departed from the company in March.

Game Business states that Kenichi Sato has taken over Minami’s role. Additionally, Atsushi Inaba and Seigo Tabira are joining Platinum’s board, having previously worked in developer support.

It’s unclear if Minami has left PlatinumGames entirely, or has simply stepped down from his role.

Source, Via

PlatinumGames is celebrating its 10th anniversary. In honor of the occasion, CEO Tatsuya Minami published a message on the studio’s website. Special wallpaper has also been made, which is pictured above.

Here’s the full message from Minami:

Hello, everyone. Ten years have passed since PlatinumGames was founded in 2006!

Even though our company was founded by a group of people with a decent amount of experience in the video game industry, our name recognition in the beginning was obviously nonexistent. We weren’t really in the position to make a big fanfare about establishing our company, either. I distinctly remember setting sail quietly, without really being noticed by consumers. But our goal right from the start was to create high-quality video games, and we’ve been working towards that goal ever since.

We released our first title in 2009. We used the publicity for that product to introduce ourselves to the world, and by the time the game was on shelves, we’d finally managed to establish a clear profile as a company. I strongly feel that we are still able to take our straightforward stance towards game development today thanks to a decade of support from the many fans who play our games. I am very grateful to all of you for this support.


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