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The Flash: The Fastest Man Alive

While Bottlerocket Entertainment was negotiating with Warner Bros. on a contract for a new Watchmen game many years ago, Brash Entertainment swooped in and offered to have the studio work on a title based on The Flash. Bottlerocket accepted, and shifted its resources. Work began on an open world game featuring The Flash in 2007, which included plans for a Wii version.

Bottlerocket had some ambitious plans in store for The Flash: The Fastest Man Alive. The character would have been a rookie of sorts, as he gets to grips with his abilities and foes. Players would have been able to cycle through different speed levels, perform tricks in the air, grind off rails, and even run off the side of buildings to access new areas of the open world. The team was also planning a feature so that The Flash could plow through objects after reaching a certain speed. When battling enemies, players would need to tap the appropriate buttons floating above them to execute a quick attack, and combos were also involved.


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