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Takashi Tezuka on Super Mario Maker 2 – his favorite fan-made level, adding new styles, more

Posted on June 27, 2019 by (@OnePunchMaz) in News, Switch

Super Mario Maker 2

GameInformer recently the chance to sit down with Takashi Tezuka and interview him about Super Mario Maker 2. You can find the full piece here; we’ve picked out some highlights for you below:

On the most surprising level he saw in Super Mario Maker:

“There’s actually somebody who made a calculator using Super Mario Maker. That was really surprising. I never imagined that would happen!”

On being influenced by fan creations:

“I do think we’ve probably been influenced by the things we’ve seen people making in Super Mario Maker up to this point. But I don’t know exactly what sort of concrete form that would take in the Mario games in years to come. With things like that, we’ll put the game out, see the reaction from the fans, then make decisions about what we’ll decide to include in games going forward.”

On adding new styles to the game:

“It’s actually pretty difficult to create a whole new game style or course theme for the game; we have to make sure that when we do that, that they’re compatible with the game and its controls. It was actually quite difficult from a technical perspective because with the Super Mario 3D World game style, for the first time we had to take a game that was originally in 3D and try to figure out how to adapt it to a 2D play style. After working on it for a while, we realized there were enough differences that we’d would need to separate it out from the rest of the game styles. Once we realized that, we were able to proceed with adding it.”

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