Tengami has sold 11,000 copies on Wii U
Update: Bumped to the top. More comments from Nyamyam’s Twitter account:
Seeing a bit of mixed interpretations of Tengami's current sales figures. I consider 11k on the Wii U a good number. 1/2
— Nyamyam (@nyamyamgames) July 16, 2015
Whereas 11k on PC is obviously not that great, but also not that unsurprising considering that the game is best suited to touch.
— Nyamyam (@nyamyamgames) July 16, 2015
All in all we are really happy with how Tengami sold on all platforms and hope that revealing our sales numbers is beneficial to other devs.
— Nyamyam (@nyamyamgames) July 16, 2015
During a post-mortem talk at this year’s Develop conference, Nyamyam shared sales data for its debut game Tengami.
Tengami managed to move 11,000 copies on Wii U. While that’s hardly comparable to the game’s iOS sales of 196,000 units, it’s similar to the performance on PC/Mac.
Nyamyam co-founder Jennifer Schneidereit also said:
“A lot of developers ask me about the Wii U, whether it’s a good platform for independent developers. To be honest, I don’t know if it’s a good platform for independent developers, but I don’t regret releasing on the Wii U. We decided we’re going to do a Wii U version, I worked under the assumption it would sell 10,000 copies – it sold a little bit more by now, so that’s okay. Speaking to other independent developers, there seems to be a consensus that the average indie game on the eShop has sold 10,000 copies in its lifetime – we’ve sold 11,000 now, and I think there’s more room to grow. I think our lifetime sales will be closer to 20,000 in the end.”