Terra Nil “Vita Nova” update out now, patch notes
The big “Vita Nova” update for Terra Nil has just made its way to Nintendo Switch and we’ve got the patch notes.
The patch brings along a bunch of new content for players plus bug fixes. New missions, a new animal system, a world map UI revamp, and more are included. Plus things won’t be stopping here as another content update is already in the works.
Here’s a quick rundown of the update:
Terra Nil Vita Nova update patch notes
New Features
New world map 5 new levels – Hill & Dale, Polluted Bay, Scorched Caldera, Subpolar River & Continental Outskirts 2 new biomes – Freshwater Lake & Rocky Scrubland 9 new buildings – Cone Filter, Pipe Hub, Carbon Compactor, Percolotrium, Mini Bamboo Nursery, Chaparrallum, Transpirator, Sonic Pulse & Wildlife Bridge Revamped animal system – Animals populations will migrate to the map when suitable habitats are available. To complete a mission, a certain number of animal populations will need to have ideal territories for their needs 1 new animal species 3 new climate conditionsBug fixes
- Fix invisible airship at the start and end of missions
- Fix airship to be in its “flying” state at the start of missions where it appears
- Fix airship to show correct placeable tiles in Temperate Bay
- Fix sunflower threshold being impossible to reach on the Island City on Environmental Engineer difficulty
- Fix overlapping text in the Seed dialog in the world map
- Fix recycling silos to no longer recycles standalone beacon
- Fix highlights drawing behind LOD objects
- Fix batched vegetation flickering for one frame at the origin
- Radiation cleansers and heliocages must be recycled before liftoff
- Setting the difficulty before starting a restoration will no longer show the difficulty select screen or incorrectly show tutorials
Thanks to Free Lives for the patch notes. We have more coverage of the game here.
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