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Terraria update (Version 1.4.4.9) out now, patch notes

Posted on December 8, 2022 by in News, Switch

A new update has gone live for Terraria, bringing the game to Version 1.4.4.9. This update brings with it a host of big fixes and changes to the game, which can be viewed in full below:

Additions
  • Updating non-English localization files to account for some last minute changes and adjustments
  • Both tile and projectile versions of personal storage items now have the Quick Stack to Nearby Chests animation
  • Changed Ghost Costume’s Shirt so that you can see your worn pants beneath it. Using it with Familiar Legs will show the bare legs again.
  • Floating container projectiles (Money Trough, Void Bag) now have an increased Quick Stack to Nearby Chests range just like chests do
  • Reduced volume on the Kwad Racer Drone
  • Shimmered debuff state no longer grants invincibility against bosses
  • Guides to Critter Companionship, Environmental Preservation, and Peaceful Coexistence can now be toggled on and off via Right Click, either in the inventory or from hotbar
  • All Torches are now transmuted in Shimmer to Aether Torches
  • You can no longer obtain bones via Shimmer decrafting before Skeletron
  • You can no longer obtain Lihzahrd Bricks via Shimmer decrafting before Golem
Bug Fixes
  • Fixed an issue introduced in 1.4.4.1 that prevented Mac/Linux from launching properly
  • Fixed some additional Mac/Linux related launching and server issues
  • Fixed an issue causing certain usable items to be duplicated on Gamepad/Console/Mobile/Steam Deck
  • Fixed a Gamepad issue preventing items from being assigned to the D-Pad Hotbar properly
  • Fixed a missing tooltip on Aether Campfire
  • Fixed Lock Boxes not being openable with keys
  • Fixed Solar Tablets not working in multiplayer but still consuming the tablet
  • Fixed Pumps turning Lava and Honey into Water
  • Fixed a softlock caused by leaving worlds in certain ways when using Drones or Golf
  • Fixed Brain of Cthulhu teleporting too close to the player in FTW/Everything Seeds. It should no longer be able to directly telefrag the player, but the Brain is not avoiding you, so a rapidly moving player may still find themselves in its new teleport position.
  • Fixed a visual issue caused by using some spears in reverse gravity
  • Fixed some tile merging issues with dirt
  • Fixed an issue causing some Clentaminator Solutions to consume far too much ammo per shot
  • Fixed some Melee Speed tooltip inconsistencies on 2 items
  • Fixed Smart Cursor trying to place Boulders on Pylons
  • Fixed an issue preventing Quick Stack to Nearby Chests from working with some chests
  • Fixed an issue where Favorited items in Void Bag would be placed into the player’s inventory when Looting the Void Bag
  • Fixed an issue when Clentaminator solutions would break trees and cause them to drop the wrong wood
  • Fixed a typo in Ash Wood Breastplate’s name
  • Fixed Royal Gel not protecting against Shimmer Slimes
  • Fixed an issue where Spear Range Boost Effects would have unreliable hit detection at high melee speeds
  • Fixed Bottled Honey not giving the Honey buff when used with Quick Heal
  • NPC Shops no longer update their discount price at all once the shop is open. Reenabled moving Greedy Ring/Discount Card in the accessory slots when the shop is open (since the price will no longer change dynamically)
  • Fixed Enchanted Moondial not recharging when Blood Moon/Eclipse occur naturally
  • Fixed an issue where Shimmered items that create Falling Stars would have the Falling Stars vanish instantly during day. Additionally, Falling Stars which are currently in the process of being “picked up” by a player will not vanish during day
  • Fixed an issue where Pearlsand was not properly flagged as a Material for some crafting recipes which took any Sand
  • Fixed Volcano’s detonation sound playing for players very far away
  • Fixed Don’t Starve death sounds not playing on Constant Seeds
  • Fixed an issue allowing you to switch loadouts while dead, frozen, webbed or stoned
  • Fixed text issue with Fallen Starfish tooltip and Quest text giving the wrong location for fishing
  • Fixed a worldgen issue that would allow thin ice chasms to override Chests
  • Fixed the smart cursor outline of the Barrel not matching its shape
  • Minor updates to other language localization
  • Fixed a line of stray pixels on the Wand of Frosting sprite
  • Fixed an issue with Spear Range Boost Effects looking odd on Minecarts in some scenarios
  • Fixed Abigail’s Flower being able to grow over and break a bunch of tiles it shouldn’t be able to break
  • Fixed Gamepad Fast Use causing some items to be used indefinitely
  • Fixed Tortured Souls being able to pick up coins (who would want to give even MORE money to the tax man?)
  • Fixed a crash that happened to some players whenever the game tried to save
  • Fixed an issue where NPCs who’s names were translated would not drop name-based special drops
  • Fixed some debug dust on Terra Blade
  • Fixed issues where thunder/lightning became very fast when the game’s time was sped up, resulting in FPS drops and potentially damaging flashing lights
  • Fixed an issue where holding certain items inhibited the use of some hotkeys when it shouldn’t have
  • Fixed some inconsistencies with waterfalls in Retro/Trippy lighting
  • Fixed a few more items being exploitable via Shimmer decrafting
  • Fixed it being possible for Shimmer to spawn too high up in worldgen to properly form its visual effects
  • Fixed an issue where it was possible to have an invalid loadout slot, breaking all loadout functionality
  • Fixed an issue with loadout vanities in multiplayer not syncing to other players
  • Fixed a visual issue with NPC arm sprites during combat animations when Shimmered
  • Fixed a few minor tooltip and item name inconsistencies
  • Fixed an issue that caused Wall of Flesh’s drops to sometimes vanish when the world was converted to Hardmode. Very rare outside of Remix/Everything worlds.
  • Fixed a potential softlock caused by Shimmer and bouncy blocks
  • Adding a failsafe that will protect players who get stuck in an excessively long Shimmer state
  • Fixed some issues with Golf and Drone cameras being stuck panning to the player too long
  • Fixed Golden Toilets not facilitating proper Poo creation
  • Fixed Shellphones being unable to be decrafted in Shimmer
  • Fixed another exploitable item with Shimmer decrafting
  • Fixed an issue with tile actuation protection extending too far below the tile
  • Fixed an issue with Oceans being drained repeatedly during gameplay
  • Fixed an extremely rare issue with the Jungle Temple not generating on Remix/Everything Seed
  • Fixed an issue allowing enemies to spawn on safe Desert walls
  • Fixed a minor sprite issue with Town Slimes
  • Fixed a punctuation issue with Russian Hotdog tooltips
  • Fixed an issue preventing the Escape key from functioning on menus
  • Fixed explosives on FTW/Everything Seeds hitting multiple times
  • Fixed Abigail’s Flower not being able to grow on Mushroom or Ash Grass
  • Fixed the Sickle not being able to get Hay from Ash Grass and Sea Oats
  • Fixed an issue with the delay on Darkness messages on the Constant seed not giving enough warning time
  • Fixed an issue where Ice Golems, Angry Nimbi, and Rainbow Slimes wouldn’t spawn reliably on Remix seed. They should now properly spawn during rain/blizzards.
  • Fixed Molecart being able to dig through Demon Altars pre-Hardmode, and also being able to dig through chests with items in them
  • Fixed an issue where Pumpkin Moon enemies were scaling way too much in multiplayer, including an entirely unintended damage scaling factor
  • Fixed an issue where Frost Moon enemies were NOT scaling in multiplayer as intended (they should behave the same as the now-fixed Pumpkin Moon scaling)
  • Fixing (again) Brain of Cthulhu telefragging players
  • Fixed the Guide to Peaceful Coexistence being flagged as a material when it was not a material
  • Fixed an issue where ipv6 addresses were not functioning correctly for multiplayer servers
  • NPCs or Critters spawned via spammable sources (by placing them, by statues, etc) are now flagged as such, and will be automatically replaced by regular spawns if they reach the spawn limit. This also applies to Queen Bee’s Bees.
  • Related fix to the above, the game will now spawn more faelings at once from critters dropped into Shimmer, as they will no longer interfere with natural spawns
  • Fixed Hand of Creation having a lower rarity than Architekt Gizmo Pack
  • Fixed several world name generator words that used an inconsistent apostrophe
  • Revised a number of tooltips relating to Ammo and Mana Consumption to be more consistent
  • Revised Celestial Shell accessory line’s tooltips to be on more lines so that the text didn’t scroll off the screen on small resolutions.
  • Revised tooltips for a few other armor pieces to have more consistent order/phrasing
  • Fixed some minor grammatical issues in some bestiary entries
    (Note: Localization/tooltip adjustments in 1.4.4.5 and 1.4.4.6 are only to English at this time, and will be added in other languages in a subsequent hotfix)
  • Fixed an issue causing players in Everything seed to get boosted boss death timers when in single player
  • Fixed the Inner Tube being able to float in Honey, and it will now also work in Shimmer if you have the Chromatic Cloak equipped
  • Fixed an issue where Gem Trees would not draw their foliage if there was no block below the block they grew out of
  • Fixed Block Swapping Sand in the Celebration seed not painting it cyan
  • Fixed an issue that would sometimes result in Underground Desert chests generating as the wrong type of chest, usually Gold Chests (and with the wrong type of loot)
  • Fixed an issue where some equipment slots could have “nothing” right clicked into them
  • Fixed Halloween and Christmas Bunnies not transforming into Faelings in Shimmer
  • Fixed an issue where the Environmental Preservation Guide effect would prevent traps from breaking tiles
  • Fixed an issue that prevented Deerclop’s enemy slot count from properly reducing spawns like other enemies and bosses
  • Fixed an issue where Horseman’s Blade projectiles would sometimes decide to target critters, even though they aren’t meant to target critters
  • Fixed an issue with boss projectile NPCs being inconsistently killable in Single vs Multiplayer on FTW/Everything seeds
  • Fixed an issue where Fertilizer wouldn’t work on trees in certain Underground layers of Remix/Everything seed
  • Fixed an inconsistency with the collision size of some dart trap darts
  • Added a buffer zone to infection and grass spread outside the edge of the world to prevent scenarios where infection could reach places where it couldn’t be purified
  • Fixed an issue with day spontaneously setting itself to night
  • Fixed an issue where Queen Bee and Golem would fail to spawn the first time every launch session, and possibly more often in multiplayer in some cases
  • Fixed bestiary entries not updating their adjusted stats first for the purposes of sorting
  • Fixed an issue where pressing UP/DOWN to toggle Rubblemaker tiles changing the selection of other players as well
  • Fixed a worldgen issue where Dead Man’s Chest minibiome traps could generate over other containers and break them
  • Fixed an issue where King Slime could be summoned on Remix/Everything seeds by Slimes being killed in lava without player interaction. Hurting the slime first will still allow King Slime’s spawn to happen if the lava delivers the killing blow, however.
  • Fixed Slimers having an inadvertent double chance to drop Monster Meat
  • Reverting a change in 1.4.4.6 relating to ipv6 IPs to resolve a bug; will be re-evaluated in a future hotfix
  • Fixed an issue that allows lava kills on Blue Slimes to count as valid for spawning King Slime in Remix/Everything seed. They will still count as valid, however, if the player hurts them first.- Fixed a Dungeon issue where closet and hallways might sometimes cut-off the entrance from above it, resulting in being unable to progress. This should result in, at minumum, less examples of inaccessible Dungeons.
  • Fixed a rare issue where the Temple door can rarely generate in a position that is entirely inaccessible from the entrance
  • Fixed an issue causing Boulder Traps to generate over chests
  • Fixed Royal Gel not working on Golden Slime
  • Fixed an issue where Mannequins and Hatracks even remotely near the player would remove your bonus tile placement range from Accessories
  • Fixed an issue where Snail-type critters ignored Shimmer entirely
  • Re-fixed a change that prevented anti-gravity shifting from kicking you off of mounts when pressing Up
  • Fixed Flask particles not appearing on whips
  • Fixed an issue where Deadly Spheres could be put into tightly enclosed spaces to dramatically increase their DPS
  • Partially fixed an issue preventing the Grappling Hook hotkey when using Grand Design/Portal Gun, but only when using a mouse for now
  • Fixed an issue where Piranha Gun would sometimes recall all of the Piranhas if even one of them missed
  • Fixed a number of minor issues with sprites such as the Hardcore Ghost, Chaos Elemental’s Glowmask, Research Menu UI Slot, Iron Fence, and Shimmered+Transformed Zoologist
  • Fixed some sprite issues that resulted in a number of Food item sprites being partially cut-off. While doing so, also made some fixes to a few Food items showing up on plates incorrectly
  • Fixed Skyware Toilet’s item not using the updated color scheme shown in the furniture tile
  • Fixed a single 1-block layer in the underworld of the Remix/Everything seed that spawned the wrong enemies
  • Fixed an issue where Town NPCs would rapidly teleport back and forth between housing locations
  • Fixed Cascade dropping from some unintended enemies (like Old One’s Army)
  • Fixed Phasesabers and Orange Phaseblade not glowing like the other Phaseblades
  • Fixed newer ambient critter sounds not scaling with the Ambient volume setting like other critters
  • Fixed an issue where dispelling or overriding Abigail would delete any projectiles “owned” by the player, including other summon and their buffs
  • Fixed the Skeleton Merchant showing up in the bestiary with out of date sprites.
  • Fixed an issue with the player’s arm rotating the wrong way when in reverse gravity and swinging Shortswords or Starlight
  • Fixed a multiplayer issue where Drill Mount’s mining beams were not visible to other players when mining walls
  • Fixed Sofas having a mouseover text that said “Benches”. Chippy’s Couch is also now properly labeled a Couch. This might end up in a Youtube video.
  • Fixed an issue with Slimer’s drops in the bestiary being listed unusually/duplicated
  • Fixing grammatical issue with mana cost tooltips
  • Fixed newest three workbenches not unlocking the Benched achievement
  • Fixed Halloween Skeletons not counting towards Skeleton kills
  • Fixed an issue with Sky Dragon’s Fury and Ghastly Glaive relating to Shimmer and some odd projectile behavior
  • Fixed an issue where Chlorophyte Armor’s set bonus fire cooldown time was inadvertently reset when swapping between armor
  • Fixed an issue where Fireblossom seeds wouldn’t work properly with Smart Cursor with Ash Grass
  • Fixed an issue where dead players would not show their vanity equipment on the player select menu
  • Fixed an issue where Holy Protection would persist on the player after removing Hallowed Armor
  • Fixed an issue where Fertilizer didn’t work in the Underworld in Remix/Everything seeds
  • Fixed a crash issue that could happen when editing a sign and quitting out of the game
  • Fixed Wave 20 Pumpkin Moon’s announcement text not including Headless Horsemen
  • Fixed an issue where Gamepad placement range did not account for Builder Potion’s bonus
  • Fixed the cancel button when renaming chests overlapping with other UI buttons
  • Fixed rope coils not extending rope when the rope in question intersected platforms/rails
  • Fixed Red Pigrons dropping more money than other Pigrons for no apparent reason
  • Fixed an issue where fishing very deep ponds would sometimes not allow fishing up anything at all
  • Fixed an issue where Gamepad/Steamdeck controls would auto-craft an item when accessing the Guide or Tinkerer’s special menus
  • Fixed Truffle not being able to be assigned to underground mushroom biomes in Multiplayer
  • Fixed the /alldeath commands giving an incorrect output when the player only had one death
  • Fixed an issue where Ocean Pylons wouldn’t work in some Ocean-areas in Remix/Everything seed
  • Fixed an issue where Meowmere Minecart’s trail behaved oddly with certain armor
  • Fixed an issue where Grass Seeds were not properly supported by Smart Cursor and so behaved oddly
  • Fixed an issue where Empress of Light could hit players during her invulnerable phase transitions
  • Fixed Gemcorns not growing or being Smart Cursor placeable when near tall moss
  • Fixed an inconsistency with music boxes and prefixes
  • Fixed monoliths being able to have prefixes, due to being able to stack
  • Fixed Dirt Bombs not replacing tiles such as tall grass
  • Fixed Life Drain’s projectile being named Soul Drain
  • Fixed the Like A Boss achievement not working on some newer boss summoner items
  • Fixed the Real Estate Agent achievement not requiring Tavernkeep
  • Fixed an issue leading to town NPCs bouncing back and forth between different locations
  • Fixed an issue with Shimmer status after using a Wormhole Potion to teleport
  • Fixed an issue introduced in 1.4.4.8 that prevented Ocean Pylons from working on Remix/Everything worlds
  • Fixed an issue introduced in 1.4.4.8 that prevented inventory management when using Guide/Goblin Tinkerer special menus on Gamepad
  • Fixed a multiplayer issue where losing a sentry due to changing gear could remove someone else’s sentry
  • Fixed Bone Helm having an incorrect offset on the minimap in reverse gravity
  • Adjusted Meat Grinder’s tile position to be more evenly positioned and have less dead space
  • North Pole base damage increased from 73 to 80 in light of the previous adjustments in 1.4.4.8
  • Fixed further issues with loadouts not syncing their visuals in multiplayer to other players
  • Fixed an issue where some settings would reset after updates/hotfixes, most notably, currently active Resource Packs
  • Fixed an issue where Echo Painted walls Underground would show up as solid black
  • Fixed an issue where Paint Sprayer did not work in multiplayer on tiles that could fall
  • Fixed Town NPCs not selling Ocean Pylons in valid Ocean Pylon regions on Remix/Everything seeds
  • Fixed Truffle still selling Dark Blue Solution in Remix/Everything seeds
  • Fixed Potion of Return’s portal using the player’s current height to determine its location, such as changing position when being on a mount or not
  • Fixed an issue where Toxic Flask projectiles perceived platforms as solid blocks and would not pass through them
  • Fixing a typo on Shroomite Helm tooltips that said they gave less damage than they did
  • Fixed an issue where Shift-Clicking accessories into a Mannequin could result in invalid states such as having duplicate redundant accessories
  • Fixed an issue where some Right-Click-to-Transform Items (Void Bag, Shellphone, etc) could result in sound effect spam playing rapidly for other players in multiplayer
  • Fixed an issue where most worlds generated in or after 1.4.4.3 would not have Glow Tulips. Unfortunately, this will not retroactively generate Glow Tulips for those worlds
  • Fixed an issue where info accessories stored in Open Void Bags did not apply their info benefit to nearby players in multiplayer
  • Fixed an issue where the player preview draws behind the Dresser UI instead of infront of it
  • Fixed a visual issue with the Witch’s Broom mount’s lantern when combined with certain armor effects
  • Fixed an issue that prevented Shadow Scales and Tissue Samples from being swapped in the Chlorophyte Extractinator
  • Fixed an issue where Flamewaker/Hellfire flame trail would be dyed by the dye on a different pair of boots in the accessory order
  • Fixed an issue where inventory hotbar slots would highlight in gold when in the inventory incorrectly
  • Fixed an issue that prevents the player from throwing items from inventory when using a Gamepad and autopaused
  • Followup fix for a recurring issue that locks players into reusing an item repeatedly when on Gamepad
  • Fixed an issue where some tile’s glowing would not function properly when in a hammered state
  • Fixed Aether effect not working in screenshots/snapshots taken in Camera mode
Balance
  • A few items were set to be non-decraftable in Shimmer due to exploits
  • Reduced the sell value of Light Disc, Bananarang, Fairy Boots, and Hellfire Treads to be more reasonable
  • Fixed an issue with Sword Range Boost Effects not properly hitting behind the player, and generally improved their hit detection accuracy across the board
  • Fixed Blade of Grass Razor Leaves not inflicting Poison

Swords with Range Boosting Auras (Excalibur, Horseman’s Blade, etc)
Swords with Range Boosting Auras (Excalibur, Horseman’s Blade, etc)

  • Swords with boosted range auras that hit enemies behind the player will now knock enemies away, rather than into the player

Trimarang

  • Knockback increased from 3 to 4.5.
  • Projectile speed and return speed (very) slightly increased. It is now faster than all of the boomerangs that go into it
  • Usetime decreased from 22 to 20

Starfury

  • Base damage increased from 22 to 25
  • Reduce projectile damage from 2x to 1.5x (from 44 to 37)

Bee Keeper and Hive-Five

  • Spawned bees can now crit based on Melee critical chance

Night’s Edge

  • Damage reduced from 42 to 40
  • Usetime increased from 21 to 25
  • Reduce pierce count from 3 to 2. As the swing actually has 2 projectiles (each of which have their own pierce counter), this is a reduction from 6 to 4 maximum possible hits per swing
  • Range of the extended portion of the swing has been slightly reduced

Ice Sickle

  • Projectile damage increased from 50% of base to 67%- Pierce count on projectile increased from 3 to 4

Death Sickle

  • Sickle projectiles changed to use static immune frames instead of global

Terra Blade

  • Reduced the benefits from Melee Speed stat bonuses by 25%

North Pole

  • Flakes that are very close to each other will now slightly push away from each other, resulting in flake spread when falling

Undertaker

  • Damage reduced from 22 to 19 (partially undoing the 1.4.4 buff)

Phoenix Blaster

  • Damage reduced from 33 to 30
  • UseTime reduced from 17 to 14

Aqua Scepter

  • Piercing count reduced from unlimited to 5, like Golden Shower

Snapthorn

  • Poison duration reduced from 4 to 3 seconds
  • Chance to inflict Poison reduced from 100% to 20%
  • Correction: In 1.4.4, the changelog listed that Snapthorn’s damage was increased from 18 to 19. This was in error. It remains at 18 damage.

Houndious Shootius

  • Increased hitbox size of the projectile

Optic Staff

  • Base damage increased from 21 to 24 (Spazmamini’s damage is 100% of base damage)
  • Retinamini’s damage scaling reduced from 1.25x to 1.15x of base damage (still a slight increase due to the increased base)

Frost Hydra

  • Projectiles set changed to use static immune frames instead of global

Magic Quiver

  • Drop rate increased from 1/80 to 1/40

War Table (and by default, War Banners)

  • Increasing drop rate and splitting its drop chance away from War Banners
  • T1 Dark Mage now has a 50% chance to drop each of them independently in Classic, and a 100% to drop each in Expert+. 
  • T3 Dark Mage has a 1/8 chance to drop either independently in Classic, and a 1/4 chance in Expert+.

Sleeping/Sitting in Chairs

  • Dramatically reduced the health regen buff when sitting or sleeping
  • Sleeping and Sitting are now interrupted by taking damage

Mystic Frog

  • Spawn rate increased
  • No longer despawns when attempting to catch it with a net; it instead teleports to a nearby onscreen location
  • Bestiary entry changed to more subtly imply how to obtain it

Remix World pre-Hardmode Mimics

  • Health increased from 270 to 300
  • Defense reduced from 16 to 12

Remix World King Slime Spawns

  • Put a stat progression check on King Slime spawns to prevent Day 1 spawns on unprepared players. Will be identical to Slime Rain conditions from normal worlds.
  • Scarecrows Banner/Bestiary Unlock Count Requirement reduced from 200 to 150 to reflect lower numbers in Pumpkin Moons
  • All Scarecrow Bestiary Entries now share one kill count, rather than 10 independent kill counts, and will be unlocked simultaneously
  • Morning Star damage reduced from 180 to 165
  • Xeno Staff’s fire rate further reduced from 36 to 40, in light of its AI changes resulting in much better performance than anticipated
  • Made adjustments to the sell value of Bee Wax and Bee Wax-derived crafting items to result in a more consistent sell value across the set
  • Increased the sell value of Imp Staff to match other Hellstone Bar gear
Changes
  • The Angler’s Accessory Drop Duplicate Protection has been adjusted to make it more flexible and player friendly. Instead of only selectively applying duplicate protection to the 2 triple sets of accessories independently, he now applies the duplicate protection to all 7 accessories, including the Fishing Bobber. If the player has any of the 7 accessories (either in their individual form or their tinkered forms, such as Shellphone) in their inventory, the Angler will always give a non-duplicate accessory whenever he rolls to drop an accessory at all. He will only begin dropping duplicates again once the player has all 7 in their inventory. This will also result in a general increase in the number of accessories he drops.
  • As a follow-up change to the above, the Mermaid and Fish Costume have been moved to be before Accessories in priority order since Accessories will be more common.
  • Pulling items out of stacks now speeds up faster after a few seconds to account for the larger stack size
  • Adjusted some unintuitive spawning conditions with unsafe Dungeon and Underground Desert Backwalls, where they required a wall to be placed behind the block where the enemies would be spawning instead of just above it. This is no longer the case.
  • It has come to our attention that the Goblin Summoner does not, in fact, drop any Summoner items. This is an unacceptable discrepancy, so the Goblin Summoner has been demoted to Goblin Warlock.
  • Master For the Worthy and Everything Seeds now show their difficulty as “Legendary” on the main menu
  • Stinkbugs are now more common on days where Stinkbugs can spawn
  • Added recipes to craft Sandstone and Hardened Sand Blocks at a Solidifier
  • Christmas and Halloween Slimes can now be transformed into the Squire Slime if no Blue Slimes are available due to seasonal spawns
  • Sandstorm in a Bottle and Flying Carpet can now be transmuted into Pharaoh Vanities
  • Lava Charm can now be transmuted into Magma Stone
  • Increased the visibility of the Oiled debuff to make it more clear when it is active
  • Silver and Tungsten Bullets will now give 1 ore when decrafted in Shimmer, instead of 1 bar
  • Copper Shortsword, Copper Axe, and Copper Pickaxe will now give 1 Copper Ore and 1 Wood when decrafted in Shimmer (instead of not being decraftable at all)
  • Reduced the sell value of the Glass Kiln
  • Crispy Honey Blocks are now highlighted by Dangersense Potions on FTW Seeds
  • Cacti are now highlighted by Dangersense Potions on Constant Seeds
  • FTW Random Angel Statue replacement should no longer impact Dungeon Chests, including the HM Biome Chests
  • Made some optimizations to Mac performance. We are interested in feedback on how successful this is, and if possible, will try to follow up on other areas that also need improvement. For the time being, the most notable examples to test out are on the player creation menu and around mannequins (especially with large numbers of mannequins), but other general performance improvements may be expected. Please let us know if there are any improvements or issues as a result of the optimizations!
  • Biome Style buttons on the Camera Mode biome interface now have mouseover text showing what biome they represent
  • Right clicking out of search bars in the Bestiary and Research menus will now also exit the search, just like Left Clicking previously did
  • Lava Charm and Molten Charm now have vanity accessory visuals
  • War Table Banners and Hanging Pots/Hanging Brazier can now be hung from platforms in both the up and down hammered position
  • Adding flavor text to Bone Pickaxe
  • Added a loading tip and Guide help text indicating the ability to assign/unassign NPC housing
  • Reducing the duration that loading tips are present on screen during worldgen/load before scrolling to the next
  • Gold Worms, when thrown into Shimmer in critter form, also turn into Gummy Worms, instead of Faelings, the same as if they were thrown in as an item
  • Dropping a Sparkle Slime Balloon into Shimmer in item form will now also spawn Diva Slime, instead of it only working when you throw it as a projectile
  • Pressure Plate Minecart Tracks are now shown with Dangersense Potion
  • Hallowed and Ancient Hallowed Armor no longer transmute into each other in Shimmer. Instead, they decraft into Hallowed Bars.
  • Updated localization of non-English languages to include all of the post-1.4.4 hotfix content and text adjustments & changes
  • Recorded Music Boxes thrown into Shimmer will now be transmuted back into blank Music Boxes
  • Updated over one hundred sprites to modernize some older and dated assets.
  • In tandem with the above, reset the scale stat on about 90 swords and tools back to 1. Over time and various updates, many of these weapons had their “scale” multiplier increased, a balancing stat that increases their size to give them a bigger hitbox. Unfortunately, this results in increasingly distorted and inconsistent pixel size across our weapons. All of the affected weapons/tools have had their sprite increased in size to reflect their actual in-game size, and then the scaling factor reduced back down to 1. This will result in both modernized versions of some old sprites, but less stretched, size appropriate weapon sprites to match their intended size. In practice, this will have minimal actual impact on their in-game hitbox size, but when there is a change, it is almost always a difference of a pixel or two, and usually in favor of making the weapon slightly bigger.
  • An important note for Resource Pack makers: any sprite replacements in resource packs for any of these updated Swords/Tools will no longer function, because the old sprites are not the same size as they are now. To update resource packs which change the appearance of these weapons, the replacement sprites will need to be resized to match the new expected sprite size.
  • Below is a list of every Sword or Tool that had its sprite size changed. Note that only affected Swords and Tools, and the Penguin Pet’s Projectile (Projectile_112) will need to be resized for Resource Packs; all of the other resprited assets maintained the same size as they were before.

ID Item Name Original Size New Size
———————————————————-
| 4 | Iron Broadsword | Original: 32×32 | New: 36×36
| 7 | Iron Hammer | Original: 32×32 | New: 38×38
| 10 | Iron Axe | Original: 32×28 | New: 34×30
| 45 | War Axe of the Night | Original: 32×32 | New: 38×38
| 65 | Starfury | Original: 34×34 | New: 42×42
| 103 | Nightmare Pickaxe | Original: 32×32 | New: 36×36
| 104 | The Breaker | Original: 32×32 | New: 42×42
| 122 | Molten Pickaxe | Original: 32×32 | New: 36×36
| 196 | Wooden Hammer | Original: 32×32 | New: 40×40
| 204 | Meteor Hamaxe | Original: 32×32 | New: 38×38
| 217 | Molten Hamaxe | Original: 32×32 | New: 44×44
| 367 | Pwnhammer | Original: 32×32 | New: 38×38
| 426 | Breaker Blade | Original: 70×80 | New: 80×92
| 482 | Adamantite Sword | Original: 48×48 | New: 60×60
| 483 | Cobalt Sword | Original: 48×48 | New: 56×58
| 484 | Mythril Sword | Original: 48×48 | New: 58×58
| 654 | Ebonwood Hammer | Original: 32×32 | New: 40×40
| 657 | Rich Mahogany Hammer | Original: 32×32 | New: 40×40
| 660 | Pearlwood Hammer | Original: 32×32 | New: 40×40
| 671 | Keybrand | Original: 45×50 | New: 58×62
| 676 | Frostbrand | Original: 46×50 | New: 52×58
| 723 | Beam Sword | Original: 40×40 | New: 52×52
| 776 | Cobalt Pickaxe | Original: 32×32 | New: 36×36
| 777 | Mythril Pickaxe | Original: 32×32 | New: 36×36
| 778 | Adamantite Pickaxe | Original: 32×32 | New: 36×36
| 797 | Flesh Grinder | Original: 42×42 | New: 50×50
| 798 | Deathbringer Pickaxe | Original: 32×32 | New: 36×36
| 799 | Blood Lust Cluster | Original: 48×40 | New: 58×48
| 922 | Shadewood Hammer | Original: 32×32 | New: 40×40
| 1166 | Bone Sword | Original: 42×42 | New: 50×50
| 1185 | Palladium Sword | Original: 42×50 | New: 50×60
| 1188 | Palladium Pickaxe | Original: 34×34 | New: 40×40
| 1192 | Orichalcum Sword | Original: 44×44 | New: 54×54
| 1195 | Orichalcum Pickaxe | Original: 34×34 | New: 40×40
| 1199 | Titanium Sword | Original: 48×48 | New: 60×60
| 1202 | Titanium Pickaxe | Original: 36×36 | New: 42×42
| 1226 | Chlorophyte Claymore | Original: 54×54 | New: 68×68
| 1230 | Chlorophyte Pickaxe | Original: 34×34 | New: 40×40
| 1234 | Chlorophyte Warhammer | Original: 48×48 | New: 60×60
| 1304 | Zombie Arm | Original: 34×34 | New: 38×40
| 1320 | Bone Pickaxe | Original: 32×32 | New: 36×36
| 1327 | Death Sickle | Original: 60×56 | New: 70×64
| 1506 | Spectre Pickaxe | Original: 38×38 | New: 44×44
| 1827 | Bladed Glove | Original: 18×20 | New: 24×28
| 2273 | Katana | Original: 44×46 | New: 48×54
| 2516 | Palm Wood Hammer | Original: 32×32 | New: 40×40
| 2608 | Falcon Blade | Original: 30×34 | New: 34×40
| 2746 | Boreal Wood Hammer | Original: 32×32 | New: 40×40
| 3013 | Fetid Baghnakhs | Original: 24×32 | New: 32×30
| 3349 | Exotic Scimitar | Original: 34×34 | New: 40×48
| 3481 | Platinum Hammer | Original: 32×32 | New: 40×40
| 3482 | Platinum Axe | Original: 32×28 | New: 36×32
| 3484 | Platinum Broadsword | Original: 32×32 | New: 40×40
| 3487 | Tungsten Hammer | Original: 32×32 | New: 40×40
| 3488 | Tungsten Axe | Original: 32×28 | New: 36×32
| 3490 | Tungsten Broadsword | Original: 32×32 | New: 38×38
| 3493 | Lead Hammer | Original: 32×32 | New: 38×38
| 3494 | Lead Axe | Original: 32×28 | New: 36×32
| 3496 | Lead Broadsword | Original: 32×32 | New: 36×36
| 3499 | Tin Hammer | Original: 32×32 | New: 36×36
| 3500 | Tin Axe | Original: 32×28 | New: 34×30
| 3502 | Tin Broadsword | Original: 32×32 | New: 36×36
| 3505 | Copper Hammer | Original: 32×32 | New: 36×36
| 3506 | Copper Axe | Original: 32×28 (No Change, including to indicate it is not an oversight. Copper Axe was already at 1x scale)
| 3508 | Copper Broadsword | Original: 32×32 | New: 36×36
| 3511 | Silver Hammer | Original: 32×32 | New: 40×40
| 3512 | Silver Axe | Original: 32×28 | New: 36×32
| 3514 | Silver Broadsword | Original: 32×32 | New: 38×38
| 3517 | Gold Hammer | Original: 32×32 | New: 40×40
| 3518 | Gold Axe | Original: 32×28 | New: 36×32
| 3520 | Gold Broadsword | Original: 32×32 | New: 40×40
| 3764 | Blue Phasesaber | Original: 48×48 | New: 56×56
| 3765 | Red Phasesaber | Original: 48×48 | New: 56×56
| 3766 | Green Phasesaber | Original: 48×48 | New: 56×56
| 3767 | Purple Phasesaber | Original: 48×48 | New: 56×56
| 3768 | White Phasesaber | Original: 48×48 | New: 56×56
| 3769 | Yellow Phasesaber | Original: 48×48 | New: 56×56
| 4259 | Orange Phasesaber | Original: 48×48 | New: 56×56
| 5283 | Ash Wood Hammer | Original: 32×32 | New: 40×40
| 5295 | Axe of Regrowth | Original: 48×52 | New: 58×62

Penguin Pet (Projectile ID):
| 112 | Penguin | Original: 22×102 | New: 32×216

Source

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