Director: “The feel and reverberation when you’ve played this game is probably the sense of ‘companion.’ After having seen everything through repeated test play, this is what always remains in the end.”
– Director believes game gives you this feeling since of connections it shows with your companions in other parts of the game besides the story
– Conversations might be related to the skill system
– You can have conversations with A partners within the “intervals” of realtime battles
– “Trivial” conversations when you’re on the move as well
– Director: “There exists drama even in battle”
– Producer says your comrades in the game talk a lot, including during battle and when on the move
– Producer: “You’ll hear conversations amongst your comrades in all sorts of situations.”
– Conversations will stay with you and help show the characters’ personalities/relationships
– Producer: “Players are surrounded in their comrades’ conversations.”
– Producer believes players will realize the warmth of being surrounded by friends when they’re alone