The Mageseeker: A League of Legends Story update out now, patch notes
The Mageseeker: A League of Legends Story has gone live with a new update.
This update includes fixes for the 93% bug, the final achievement fix as well as a fix for enemy health bars. Other adjustments, improvements, and fixes are also in.
We have the official patch notes for The Mageseeker: A League of Legends Story’s new update below.
- Key Post glow color is now set to magic color. Once a Key Post is activated they show as activated for the rest of the run
- 93% bug fixed
- Polished visuals on Thunderstorm ability
- Final Spark frame rainbow effect restored
- Big Chest particles are no longer static
- Added particles when Sylas leaves Invisibility mode
- Integrated a new water shader
- Chickens and wheat assets are no longer static, and will move
- Added warnings for the Giant’s Helm storm attack in Hidden Pass Headquarters
- Added new idle breaks to Sylas’s idle state when not moving
- A red arrow will now appear when dealing damage against an enemy with the same magic type
- Improvements made to Thunderbeast’s Thunderstorm warning
- Text bubble from War Table now appears gold-colored like player objectives
- Added idles to all the horses at Great City of Demacia (II)
- Improved the bubble for special characters in the Hideout. Now you should be able to see them from a greater distance
- Increased text size of bark bubbles on all platforms
- For keyboard and mouse, by default, the “A” and “D” keys changed to the left and right arrows for navigating in the tutorial panels
- Durand’s Defense warning is now a red circle
- Boss cutscenes now automatically skip when restarting a fight upon player death
- Fixed health bars for Giant’s Helm, Garen Fight 2, Sylas’s Nightmare, and Shyvana fights
- Fixed scale issues with Sylas’s Nightmare’s Chain Hook
- Fixed pixel displacement issues with HUD canvas.
- Fixed mana obtain glow overlay from triggering every time Sylas hits an enemy.
- Fixed an issue where the Elite Storm Mageseeker’s Lightspeed ability would still show particles when invisible
- Fixed an issue where number of items required for mission completion is inconsistent with items present in game
- Fixed an issue where enemies could teleport outside encounter boundaries
- Fixed an issue where player could become stuck in the Pause Menu indefinitely
- Fixed an issue with targeting the Dark Hound enemy
- Fixed an issue during the Jarvan boss fight where Jarvan would appear duplicated
- For keyboard and mouse, added a Quick Cast option that removes the aim step to allow automatic copying, casting, and using abilities.
- Various spelling and text issues fixed
- Various UI and HUD issues fixed
- Various Map and Objective issues fixed
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