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Valkyria Chronicles 4 has a bug to thank for the creation of its Grenadier class

Posted on June 14, 2018 by (@NE_Brian) in News, Switch

This information comes from Valkyria Chronicles producer Kei Mikami…

– Valkyria Chronicles 4’s new class, the Grenadier, was inspired by a bug they found during the development of the first game
– Toward the end of development, a bug would pop up that caused your squad’s tanks to shoot grenades instead of shells
– They were able to fix the bug, but the team actually enjoyed this long range grenade style of play
– They even wanted to add it as a new class in the first Valkyria Chronicles
– It was too late in development to make that large of a change and the idea had to be scrapped
– They tried to bring it back for the second Valkyria Chronicles, but couldn’t make it work there either
– Now that Valkyria Chronicles 4 is returning to the large maps of the original, the grenadier fit in much better
– They also wanted to add a more cinematic sort of attack to this game, comparing the falling grenades to WW2 movies where soldiers are running with explosions all around them
– The grenadier is a risky unit to use
– It can shoot grenades very far but is extremely slow
– It also needs to set up before attacking, which leaves them vulnerable to enemy fire
– This makes it a much different unity than most others, so it’s interesting to hear how long the idea has been around for


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