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Why Woah Dave! didn’t end up on Wii U

Posted on November 10, 2014 by (@NE_Brian) in News, Wii U eShop

Woah Dave! launched on the 3DS eShop just recently. In the case of Wii U, some may wonder why the game didn’t land on the console.

The decision, at least partially, can be attributed to game engines. Choice Provisions felt that bringing Woah Dave! over would be “difficult” as it would have needed to be ported to Unity or C++, according to former Nintendo indie head Dan Adelman.

One of the games they showed was Woah Dave!. Being a good Nintendo employee, I of course asked whether they were planning on releasing it on Wii U. They told me that it would be really difficult to do, because the game was originally created with an engine that would make porting to Wii U difficult. They would need to port the game over to Unity or C++.

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