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Wildfire update out now on Switch (version 1.03), patch notes

Posted on April 4, 2021 by (@NE_Brian) in News, Switch eShop

Wildfire

Wildfire recently received a pretty big update. The stealth game has been given significant performance improvements as well as a variety of fixes.

Below are the full patch notes: 

Crash Fixes

  • Fixed a crash which occurred after collecting all Kickstarter lockets and starting New Game+
  • Fixed a crash that occurred when Heavy Knights attempted to free one another from a Vine Trap
  • Fixed a crash caused when a crucible was bubbled out of the water in Mountains 5: Medo Subpeak
  • Fixed a crash caused by embracing a vine that was longer than 32 pieces

  Graphics and Performance

  • Made significant performance improvements and optimisations across all levels
  • Fixed a visual glitch that caused heat and water haze shader effects to render incorrectly offset from their source
  • An issue which caused the dripping animation to not follow wet guards has been fixed
  • Water fountains no longer display a red outline when water can be embraced from them
  • Fixed a terrain sprite glitch in Forest 7: Mouth of Uahm
  • Fixed a visual error in which a small gap displayed on the map screen’s coat of arms 
  • Removed erroneous text from the credits screen
  • Fixed a graphical error that caused crucibles to appear floating in doorways in Mountains 5: Medo Subpeak
  • Fixed an issue that caused some text in readable notes to overflow in certain languages
  • Enemies holding lanterns will now have those lanterns smoothly move along with the enemy
  • Minor adjustments made to on-screen control prompts
  • Fixed a tiling error in certain terrain sprites
  • Fixed a graphical error in the lighting effects in City 1: Trade District
  • Bobcats’ shadows will now properly update when they are alerted
  • Enabling or disabling co-op while in a level will now correctly display that level’s loading screen during the transition

  Gameplay Fixes

  • Fixed a bug which caused co-op players to be unable to progress past the whistle tutorial in Forest 6: Dubra Trench
  • Fixed Forest 6: Dubra Trench optional objective not appearing, and Whistle tutorial popups sticking around too long
  • Fixed the speedrun target and achievement not showing or being unlocked for City 4: Tower Prison
  • Fixed an issue that caused archer’s arrows in flight to not pause when picking up a meteor shard
  • Fixed an issue that made villagers wait too long to enter checkpoints or open exit doors
  • Fixed playable bobcat level snapping co-op players to the right of the exit if they avoid triggering the cage one by one.
  • Prevented the objective popup from appearing in village tutorial when attempting to return through cave
  • Fixed an issue that caused bobcats to be unable to mantle up certain ledges after running up a wall
  • Fixed an issue that caused the player to be stuck under terrain when attacked near a crawlspace
  • Prevented the archer from interrupting the player reading the poem in the Vine Trap Spirit Trial if Advanced Enemy Patrols are enabled
  • Fixed enemies clipping into the floor if walking onto terrain after standing on a dead body in spikes
  • Fixed an issue that caused cameras in certain cutscenes not to be positioned correctly
  • Corrected an error that allowed players to slide through wooden boxes
  • Prevented elevators from incorrectly passing through closed trap doors
  • Fixed an issue that caused the player to be unable to pull themselves up onto a ledge while against a wall
  • Fixed an incorrect value being displayed in the Earth Bond upgrade screen
  • Bobcats will now properly back off of ledges when the player is approaching them while holding a fireball
  • Enemies now get stunned if standing under a falling elevator

Wildfire is currently available for Switch via the eShop.

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