Wildfire update out now on Switch (version 1.03), patch notes
Wildfire recently received a pretty big update. The stealth game has been given significant performance improvements as well as a variety of fixes.
Below are the full patch notes:
Crash Fixes
- Fixed a crash which occurred after collecting all Kickstarter lockets and starting New Game+
- Fixed a crash that occurred when Heavy Knights attempted to free one another from a Vine Trap
- Fixed a crash caused when a crucible was bubbled out of the water in Mountains 5: Medo Subpeak
- Fixed a crash caused by embracing a vine that was longer than 32 pieces
Graphics and Performance
- Made significant performance improvements and optimisations across all levels
- Fixed a visual glitch that caused heat and water haze shader effects to render incorrectly offset from their source
- An issue which caused the dripping animation to not follow wet guards has been fixed
- Water fountains no longer display a red outline when water can be embraced from them
- Fixed a terrain sprite glitch in Forest 7: Mouth of Uahm
- Fixed a visual error in which a small gap displayed on the map screen’s coat of arms
- Removed erroneous text from the credits screen
- Fixed a graphical error that caused crucibles to appear floating in doorways in Mountains 5: Medo Subpeak
- Fixed an issue that caused some text in readable notes to overflow in certain languages
- Enemies holding lanterns will now have those lanterns smoothly move along with the enemy
- Minor adjustments made to on-screen control prompts
- Fixed a tiling error in certain terrain sprites
- Fixed a graphical error in the lighting effects in City 1: Trade District
- Bobcats’ shadows will now properly update when they are alerted
- Enabling or disabling co-op while in a level will now correctly display that level’s loading screen during the transition
Gameplay Fixes
- Fixed a bug which caused co-op players to be unable to progress past the whistle tutorial in Forest 6: Dubra Trench
- Fixed Forest 6: Dubra Trench optional objective not appearing, and Whistle tutorial popups sticking around too long
- Fixed the speedrun target and achievement not showing or being unlocked for City 4: Tower Prison
- Fixed an issue that caused archer’s arrows in flight to not pause when picking up a meteor shard
- Fixed an issue that made villagers wait too long to enter checkpoints or open exit doors
- Fixed playable bobcat level snapping co-op players to the right of the exit if they avoid triggering the cage one by one.
- Prevented the objective popup from appearing in village tutorial when attempting to return through cave
- Fixed an issue that caused bobcats to be unable to mantle up certain ledges after running up a wall
- Fixed an issue that caused the player to be stuck under terrain when attacked near a crawlspace
- Prevented the archer from interrupting the player reading the poem in the Vine Trap Spirit Trial if Advanced Enemy Patrols are enabled
- Fixed enemies clipping into the floor if walking onto terrain after standing on a dead body in spikes
- Fixed an issue that caused cameras in certain cutscenes not to be positioned correctly
- Corrected an error that allowed players to slide through wooden boxes
- Prevented elevators from incorrectly passing through closed trap doors
- Fixed an issue that caused the player to be unable to pull themselves up onto a ledge while against a wall
- Fixed an incorrect value being displayed in the Earth Bond upgrade screen
- Bobcats will now properly back off of ledges when the player is approaching them while holding a fireball
- Enemies now get stunned if standing under a falling elevator
Wildfire is currently available for Switch via the eShop.
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