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Zelda: Ocarina of Time game delays were met with joy from staff

Posted on June 18, 2011 by (@NE_Brian) in 3DS, General Nintendo, News

This information comes from the latest Iwata Asks…

Iwata: The release date got pushed back several times.

Aonuma: Yeah.

Iwata: In general, when a release date gets pushed back and the due date for development is extended, hard days lie ahead, so the atmosphere gets heavy.

Takizawa: But that didn’t happen at all with this project.

Aonuma: Why was that?

Takizawa: Instead, we were like, “All right!”

Iwata: Huh? All right? (laughs)

Takizawa: Yeah. We thought, “Now we can fix that one spot!”

Haruhana: “We can polish that up more!”

Miyanaga: “I can put a hole at that one empty spot!”

Aonuma: Usually shouting “We got an extension! All right!” is unimaginable, but on this project, if I said, “Just let that go,” to someone, they would reply, “Huh? Why would I do that?” (laughs)

Takizawa: At that time, all we could think was, “That was bothering me, so now I’ve got time to fix it!” We felt very sorry that the fans had to wait even longer when the release got pushed back, but I remember that we ourselves were overjoyed!

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