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Ace Attorney 6 details – difficulty, remade 3D models, more

Posted on January 21, 2016 by (@NE_Brian) in 3DS, News

This month’s issue of Nintendo Dream has a feature on Ace Attorney 6. Thanks to the folks on Court Records, some of the information has been made known.

Here’s a summary from the site:

– FUSE Takuro is the art director for this game (officially)
– YAMAZAKI was “scenario director” for Ace Attorney 5, which meant he could focus on the story
– Now the “normal” director of the game, being the person responsible for all that’s going on on the development floor
– FUSE was AA5’s art director, but this time he’s both art director and co-director of the game
– YAMAZAKI sets out the larger creative course for the game, while FUSE makes the calls on the level beneath that
– Currently in a playable state
– Because many people said AA5 was to easy, they’re now carefully checking how they present hints to the players
– Because people thought the Spirit Vision system in the TGS 2015 demo was difficult, they’ve tweaked that
– The 3D models of the characters who appeared in the previous games like Phoenix and Apollo have all been remade

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