Furi dev very interested in Switch version, but would need to run at a good frame rate - Nintendo Everything

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Furi dev very interested in Switch version, but would need to run at a good frame rate

Posted on September 4, 2017 by (@NE_Brian) in News, Switch eShop

The developers of Furi have strong interest in making a Switch version. Speaking in a new interview, The Game Bakers’ Emeric Thoa said the team “would love (emphasis on love) to make that happen,” but “would need to secure a good enough framerate first.”

The Game Bakers describes Furi as an “ultra-responsive, fast-paced sword fighting and dual-stick shooting game.” It saw a great deal of praise when it originally came out last year. You can get a closer look at the game with the trailer below.

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  • thieftheodore

    Furi is made using Unity and we knows how Unitry games perform on switch

  • Ardisan

    Unity takes a lot of effort to perform on lower end systems. Hope this dev is up for the challenge.

    • Tlink7

      This game has extremely basic graphics, it shouldn’t be that hard

  • Indielink

    I would punch all the babies to have this game on Switch.

    • Busterblade

      Leave those poor babies out of it 😛 Punch some of those silly third-party suits that are hampering Switch support instead!

      • Evan Gustavson

        You have to think about this: AA games take time to make, and Nintendo was very tight-lipped about the Switch’s specs and stingy with devkits.

        Those AA games would have begun development without any knowledge of Switch, a console no one knew anything about. And you can’t accommodate unknown specs.

        They’d be pushing PS4 and XBONE to their limits and they’d only run smoothly on Pro and Scorpio.
        Given how we all tend to complain about late ports, they’re better off working on brand-new projects that have the Switch in mind that will be ready in a couple years like the other systems

    • Ardisan

      Punch Capcom please, I really don’t like them.

      • Velen (Not WoW)

        Punch some sense into them. Yes please.

    • jbmindtrick

      Punch EA just because I really don’t like them either.

    • Carlos

      Since people are making requests, punch Pikachu. I really don’t like them.

  • Justmadeanaccount2

    I hate when devs who make crappy little indies like this question if their game can run well on Switch.

    • Ardisan

      Maybe someone needs to learn from experience.

    • Indielink

      This is not a crappy game. This is a very very good game.

    • Bojan Babic

      Not a crappy game, but he’s a crappy dev for sure. A good dev or an experienced one wouldn’t question framerate for a game as basic as this.

  • Tlink7

    If he can’t get this graphically-weak game to run at a good frame rate, the dev is doing something wrong

    • FutureFox

      These devs are mostly young 20-somethings that think just because they can code they know the secrets of the universe. Especially when that universe is someone else’s hardware and in a universe where others have anecdotally managed pull it off within days.

      • Bojan Babic

        FutureFox, most of this devs don’t even code, they just copy paste from tutorials. Most of the tutorials out there are like: CODE IN 2 WEEKS..with blueprints(unreal). Most indies don’t understand how coding works, you see that pretty fast if you follow them on twitter. They have awesome ideas, but 0 experience.

  • Fredy Rodriguez Ortega

    “would need to secure a good enough framerate first.”
    if you don’t it is your fault, don’t blame the hardware if you don’t know how to code

  • Bojan Babic

    Bad/noob dev worried because know he will prove that he doesn’t know how to actually dev a game