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Geist, Winter technically possible on 3DS according to n-Space

Posted on September 13, 2010 by (@NE_Brian) in 3DS, News

Ted Newman, creative director at n-Space, was first asked if Winter could be technically possible on the 3DS…

“Yes, absolutely. The 3DS is really powerful, just going beyond the 3D screen side of it — what it can do in terms of pushing polygons and using advanced texture shaders. It’s really no secret how strong of a system it is. Everything we did with the Wii demo of Winter would absolutely work on that system. And there’s a lot more you can do, especially with a game like that, a survival-horror game in 3D. I mean, I can think of 10 ideas off the top off my head right now.”

Newman later was asked if it would be difficult to transfer Geist to the 3DS…

“No, because there’s a lot of similarities between the systems [GameCube and 3DS] in terms of bringing one engine over to work on the 3DS. You know, if Nintendo was interested in getting a Geist game on 3DS, it’s certainly doable. As a fan of Geist and as someone who worked on it for three-and-a-half years, I’d love to see it. I love the whole mechanic, and I love that whole universe.”

Last but not least, Newman talked about the 3DS in general…

“Everything I saw at E3, I was completely impressed with. I really can’t think of anything that I thought was a shortcoming. I can understand people wanting dual analogs. I’m trying to think of how that would actually feel with the system — that plus the D-pad. But anyway, back to your question: I totally believe in [Nintendo’s] knowledge of hardware, and as the [3DS] evolves to the point where it’s ready to release, [Nintendo] is going to solve whatever problems it needs to solve. [3DS] is going to be incredible.”

Obviously, we’ve known for awhile that the 3DS will be a much stronger system than the DS. But lately we’ve been hearing some very positive opinions from developers that it truly is a very powerful handheld in general. I’ve never been focused on graphics or system specs too much, though I have to say I’m quite interested to see what kind of technology is behind the 3DS – at the moment, we only know a few details. Come September 29, I’m sure we’ll find out a lot more about the portable.

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