Here's a Podcast - Episode 64! - Nintendo Everything

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Here’s a Podcast – Episode 64!

Posted on October 28, 2013 by (@NE_Austin) in Features, Podcast

The 64th episode means a tribute to Nintendo’s 64-bit console is in order! Aside from that we talk a lot about Pokémon X and Y, Wind Waker HD (and how it holds up), Phoenix Wright: Ace Attorney – Dual Destinies, answer a lot of listener mail, and go over your news. In addition, we’ve got into about our Extra Life 25-hour marathon here:

This Week’s Podcast Crew: Austin, Jack, and Laura

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  • Jumwa

    I really can’t equate (or understand) the notion of grinding with effort. Grinding in JRPGs was a time vampire stealing my life away from more important or entertaining things. Effort involved might be more along the lines of learning the weaknesses and abilities and what they mean.

    I also enjoy the exp. share, because it prevents those nasty situations where (as an example) you don’t come out of a long stretch of water areas where your electric pokemon now vastly outlevels everything else, and the ones you need next aren’t underleveled and requiring some tedious grinding first.

    The older I get the less I just empathize with the “gamer” mentality of requiring excessive challenge and/or immense time investments.

    • Austin

      This is a great point, thanks for bringing it up! We’ll try to remember to address it on the next podcast, since I think both Jack and myself have a lot to say on the matter.

      • Jumwa

        I think the bane of many gamers is that the more we play the better we get, the more we understand not only particular games mechanics, but the general nuts and bolts of games at large. We see through the designers trickery more easily.

        Then there’s the issue of nostalgia vs. reality. Our memories of games don’t always mesh up to the actuality.

        It took me a while, but your remark about the original Red/Blue got me to thinking. What sticks out to me first and foremost was my initial try, plodding through with no clue about the typing weaknesses/strengths, learning it all the hard way with no internet to help.

        Yet my friends and I used to beat the game with only our starter, never catching a second pokemon. Something I couldn’t imagine pulling off with the newer titles.

        Perhaps the games have gotten more complex and difficult, they just haven’t been able to keep pace with us.

  • Vacoze

    I don’t think any of this will ever change, but i wanted to make a point on something I’ve been thinking about for awhile (That i’m sure a lot of other people have too) but I think our (gamers) biggest problem is that we compare. Like say, Twilight Princess to Wind Waker. Obviously these have much different art styles. But the content is all there! A lot of stuff is actually based on one another! So why does it seem like one is “better” because of graphics? Wind Waker actually has more of a charming and comical feel to it. So with that in mind you could say Wind Waker is better! Now, Link to The Past holds up today extremely well for its time. Its content could be something that actually comes out today! (i.e. Link Between Worlds) But what’s the one thing that would make it not sell? Art Style. Art style DOES NOT make a game. (Now if a game is directed towards art and beauty thats a different story.) What makes a game is its story and how it actually affects you. Its about giving you an experience. And If an 8-bit game like super mario bros. can you leave you with a strong childhood memory, like remembering how many times it took you to beat it or that feeling of amazement when you found the warp zone, how could you say one game is better than the other based on graphics? You could Have the exact same experience, exact same story line in two games. But if one looks different than the other, why do people automatically assume that the more realistic one is better? But here’s my Point. If you were to play Wind Waker BEFORE Twilight Princess, And you realize its charming quality and how it plays on emotions, that could be your favorite Zelda game! And it could stay that way! Now if you did Twilight Princess first, afterwards if you played Wind Waker all you would notice would be the “little-kid” cartoon art style and never know the true potential of the game. You could just ride it off as not fit to be a zelda game. So really, i think It’s all about comparing a game to past experiences, And I think that could play a pretty big role in all of the sequels and remakes we’re getting nowadays.

  • Guest