Inti Creates was able to bring Blaster Master Zero to Switch in just a couple of months - Nintendo Everything

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Inti Creates was able to bring Blaster Master Zero to Switch in just a couple of months

Posted on June 4, 2017 by (@NE_Brian) in 3DS eShop, News, Switch eShop

At BitSummit a couple of weeks ago, Inti Creates CEO Takuya Aizu hosted a special stage show. It was here where Mighty Gunvolt Burst and Azure Striker Gunvolt: Striker Pack on Switch were officially revealed. Before the two announcements were made, Aizu was able to talk about how Blaster Master Zero came to be.

Sunsoft originally reached out to Inti Creates about the remake. However, the company was pretty busy at the time, and only said that they’d think about it.

It wasn’t until E3 2015 that the conversation came back up with Sunsoft. During a meeting, Sunsoft outright said it would be great if they could work on the game, and Inti Creates agreed.

Inti Creates was working on the 3DS version of Blaster Master Zero, and it was about 50 percent complete when it was announced that Switch would be coming out. The team started developing for Switch while working on the 3DS version at the same time. After ordering Switch hardware last October, it was ported and submitted to Nintendo just a couple of months later. Working with Switch went smoothly due to Blaster Master Zero using the same engine as Azure Striker Gunvolt.

Inti Creates already has two new projects lined up for Switch. Mighty Gunvolt Burst is set for June 15, while Azure Striker Gunvolt: Striker Pack will follow in August.

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  • Odali

    Hopefully more demanding games aren’t hard to bring over. I’m more interested in seeing bigger games like Assassin’s Creed and GTA coming to the Switch. I don’t think the console can’t handle them, I’m just worried about the cartridge size not containing the whole game…

    • KnightWonder

      They have varying cartridge sizes, from 15GB-64GB.

      • Odali

        I don’t think the 64gb one is in effect.

    • Vive

      Assassin’s Creed possibile, GTA i don’t think so: we’ve never seen a GTA game on a Nintendo home system, there were rumors on bad relationships between Rockstar and Nintendo.

      • AJK

        Yes. Nintendo annoyed Rockstar back when they were called DMA over an exclusive N64 game they were making called Body Harvest and now Rocks tar don’t work with Nintendo 🙁

      • Odali

        Nothing that money can’t fix.

        • Bảo Anh Hoàng

          Wii is the best sales Nintendo home console for now, it didn’t receive any gta

          • Odali

            DS did with Chinatown.

          • Bảo Anh Hoàng

            DS is a handheld, wii is a home console. And Chinatown is a top down 2d gta for DS, you want game like that for switch? Many people said C.O.P The Recruit on DS is worthy gta than Chinatown because it is 3D and full open world and play exactly like gta 3D

          • Odali

            Its still a GTA game. Point is anything can happen in business an personal relationship and emotions are set aside. Look at that EA dude at the Switch reveal in January and how happy he was to be on stage 😉
            Of course I’d rather have a traditional GTA and Red Dead Redemption.

    • R.Z.

      The Switch versions could be smaller in size due to less detailed assets etc.
      (for instance the PS3 version of GTA V is around 20 GB it seems).
      As long as the games can run on weaker PCs it shouldn’t require too much trouble to squeeze out Switch versions (in the sense that it wouldn’t need to be entirely reworked etc.).

  • Felipe M.

    It’d be great if they would make a physical release of Blaster Master Zero, even if it were limited edition. Great game.

    There’s a free demo of BMZ on the eShop.

Related Game Info

Publisher: Inti Creates
Developer: Inti Creates
Release date: March 9, 2017
OWN IT: 2 [I own this game]
BEAT IT: 2 [I beat this game]
Buy now