Koji Igarashi: Bloodstained: Ritual of the Night is "20 to 30% complete" - Nintendo Everything

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Koji Igarashi: Bloodstained: Ritual of the Night is “20 to 30% complete”

Posted on May 23, 2017 by (@OnePunchMaz) in News, Switch

Koji Igarashi has talked about his upcoming Kickstarter project Bloodstained: Ritual of the Night at the recent BitSummit event in Kyoto. He revealed that development of the game is roughly 20 to 30% complete and he has acknowledged that he needs to “increase his pace” if he wants to complete the game by its intended release date of 2018. Igarashi also stated that the reason the Wii U version was cancelled was because the Wii U would not be a relevant system anymore in 2018. Since the game is using the Unreal engine and is being ported from PC, developing the Switch version is a lot easier. Finally, he’s thinking about showcasing the game at E3 since there are a lot of North American backers (although it is not clear if he meant this year’s E3 or next year’s).


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  • ben

    That is beyond a joke.

  • Apfel

    Could someone please block pornhub in Igarashi’s computer? I will start a kickstarter campaign to hire a hacker

    • Apfel

      gothic midget section, to be more precise

  • Jesiah Grant

    Better get cracking if they want to make a 2018 release :/

  • Carlos

    This was funded on June 2015. At this rate the game will be done in about 5 or 6 years, lol.

  • AquaBat

    Wow, I figured this would be another disaster but not like this, lol I’m glad I got a refund

  • Reggie

    Can we ever get a Kickstarter game that does things right for once? Those percentages are shocking.

    • Vinicius

      Shovel Knight.

      • Reggie

        Yes I know that one was successful. I would also say that Yooka-Laylee wasn’t that bad either.

        What I’m saying is that the ones that end up in development hell tend to be the most vocal and outweigh the real successes. It definitely does affect people’s decision over whether they want to back a game next time or not.

    • Badouken

      Id assume its taking longer than the initially projection because of all the extra “stretch goals” they have to fulfill now which increased the scope of the project significantly.

      • Reggie

        Yeah. It’s following the exact same mistakes Mighty No. 9 had. Biting off more than you can chew.

        • Badouken

          Shovel Knight did the same thing though, they are still making the content they promised. They just decided to sneak it in later which was a good choice. I feel like Bloodstained won’t end up sucking because IGA has a much better track record than Inafune I’m as a developer.

          • Reggie

            I dunno. Maybe Shovel Knight is just one of the earliest Kickstarter games conceived that people are a little more lenient towards that. I didn’t follow its Kickstarter campaign so I don’t know how people feel about its development. But you can only repeat things so many times before people get annoyed. Having too many stretch goals in the end is a bad decision.

            People need to stop thinking so big. The good old games didn’t start out with a bazillion features from the start, they had to gradually introduce them over the course of their series’s development. Why can’t things hearken back to that.

  • glad i didnt pay for this

    it was one of the only ks campaigns i thought about backing

  • Bart

    To me the fact they’re taking their time just gives me confidence it’ll turn out great, not rushed, I consider it a good thing for now, call me an optimist…

  • Apfel

    I come from the future. People who backed the wii U physical port will get a digital version for Switch.

    • Apfel

      in 2019

  • R.Z.

    Funny, last year it was looking like they were making good progress, but given some fo the KS updates they had there was clearly a lot of things that they hadn’t really thought about.
    Anyway, I can wait, I just hope the Switch will still be relevant by the (actual) time they release. 😛