Kojima talks Metal Gear Solid: Snake Eater
This information comes directly from Hideo Kojima, who spoke about Metal Gear Solid Snake Eater during Nintendo’s conference last week…
“When I first heard about its 3D function, I naturally wanted to make something which looks great in 3D. In Metal Gear Solid: Snake Eater, camouflage is an important gimmick. To avoid being detected, you need to change your camouflage in accordance with the backgrounds. You need to adjust your speed in order to increase the effect of the camouflage and now because this time it’s going to be 3D, you have a real sense that your hiding behind something and the camouflage becomes even more effective in 3D. And I’ve been waiting for the arrival of this new communication capability. Even when the players are not playing the game, we can make some tricks for them. A number of new ideas for taking advantage of the gimmicks are popping up in my brain. We have the story for Snake Eater, which is now becoming 3D. What kind of new hide and seek can be made? Snake Eater to be played on a portable game machine, Snake Eater to take advantage of the communication capability. Please look forward to a number of new ideas that we are preparing for you.”
Many developers appear to be interested in the 3DS’ SpotPass and StreetPass abilities. Not only can you automatically communicate with players who are nearby, but new content can also be pushed to the player via the Internet. I have a feeling we’re going to see many unique ideas for those two functions.