[Let's Talk] Early Super Mario Odyssey impressions - Nintendo Everything

Submit a news tip



[Let’s Talk] Early Super Mario Odyssey impressions

Posted on October 28, 2017 by (@NE_Brian) in Let's Talk, Switch

Super Mario Odyssey has only been around for a day or so, but we imagine that many of you have picked the game up already. We’re also sure that many of you have played it extensively as well.

Assuming you’ve been able to pick up a copy, how are you liking Super Mario Odyssey so far? What are your impressions? Let us know in the comments below.

Highlights from last week’s topic: Any interest in Pokemon Ultra Sun/Ultra Moon?

FinalArcadia

I’m looking forward to it since I enjoyed Sun/Moon and any improvements they can make will only make it better. Not super invested in the plot of any Pokemon because I mainly play just for the feel of going on a journey and building up my team, but I am interested to see if they do anything interesting with Ultra Space. And I don’t really mind playing on my 3DS despite having a Switch because I use the Switch as a purely home console (docked like 95% of the time, and never leaves my house) while the 3DS still meets my handheld/portable needs.

However, I will admit that I would’ve looked forward to a Pokemon Z/XY 3rd version/sequel more since Kalos really got ripped off and I think got way more hate than it deserved. XY became one of my favorites after HG/SS/Crystal, Platinum, and Yellow (actually, I might put it above Platinum slightly for the pure enjoyment factor) so I really would’ve loved a surprise return trip to Kalos with some touch-ups to the postgame and all. 🙁

MagcargoMan

I have no interest at all. I stopped playing Pokemon a long time ago because it just started to feel like the same thing and I lost all motivation to play it. New additions to the series like gimmicks such as Mega Evolution, Alola Formes and Ultra Beasts are not helping matters when a lot of them have inferior or out-of-place designs (and Ultra Beasts were wasted potential and are just not-Pokemon from another dimension) as well as the signs of milking getting even worse with remaking Pokemon games that don’t even need remakes (*cough* OmegaRuby/AlphaSapphire *cough*) that give characters awful redesigns and soon they’ll probably remake Gen 4 when I can still play the damn games on my DS/3DS. Plus Gen 5 and onward they have started making more bad Pokemon designs than good. Gen 7 was the all-time low.

It’d take a Breath of the Wild-level reinvigoration of the franchise to get me to play it again, but that’s not going to happen anytime soon. Not in a long while.

Fan Bao

Yes for sure, unless you are only Switch fan (who blame anything else from Nintendo), not Pokémon fan. The same thing happened for Gen 1~4, and somewhat similar in Gen 5, so not any surprise at all.
Another game on my list is Mario Party Top 100, so 3 on 3DS vs 1 on Switch (Mario Odyssey) this holiday.

Carlos

I’m getting them both because it’s Pokemon and I love the series. Though I haven’t really seen anything that really makes me say I have to have it. I’ll play for a little while and see how the game is.

ecoutercavalier
I’m gonna buy and play this with the hope that I’ll be able to go on the golf course. That was such a buzz kill for me in SM when they teased it but you couldn’t check it out. It sounds perfectly reasonable, traveling from hole to hole and battling trainers along the way. That and a few other blocked off areas I expect to open up, are enough to get me to come back.

That being said, I’m beginning to feel like this series owes me something in return. Every generation I participate but I’m feeling less and less like my experience was worthwhie and original.

More: ,

Leave a Reply

  • Exy

    Here’s my theory on the symbolism of Super Mario Odyssey that I thought of while playing it in the company bathroom. No spoilers except for the first world.

    In the intro sequence, Mario fights a losing battle with Bowser atop the latter’s airship thousands of feet above ground. Hoping to rescue Peach as he always does, Mario is shockingly defeated and thrown overboard with no hope for rescue. Bowser celebrates his victory by crushing Mario’s hat underfoot and throwing it away for it to be shredded in the engines.

    The next shot is Mario face-down and unconscious in a strange, monochrome world, as a hat-shaped being curiously observes him. At the player’s urging, Mario revives and makes friends with Cappy, who immediately proves himself useful with unprecedented adaptability. An unfamiliar form at first, he offers to join Mario and empowers him. He takes the form of Mario’s hat, familiar and new at the same time, succeeding it as the symbol of everything that it stood for and acting as so much more.

    The first 15 minutes of the game can only be seen as autobiographical of Nintendo this last generation.

    Mario represents Nintendo in the Wii U generation, confident in his ability to prevail but faces a rare, decisive defeat. Peach represents the portion of Nintendo’s customers lost by Mario’s failure, taken away by Bowser due to Mario’s missteps leading to this moment. Bowser represents the gaming industry outside Nintendo, celebrating a rare victory over a Nintendo and showing that even they aren’t infallible. Mario’s old hat is the Wii U, a symbol of Nintendo’s ongoing struggle against fierce competition that was sadly destroyed in the public eye. Cappy represents the Switch, a second chance for Wii U, with the ability to travel to any place and become anything it needs to be.

    Will this harebrained analysis of the first hour of gameplay stand up to the end of the game? I really hope it does. Not that I’ll update it either way what with me playing it for the next few weeks and doing nothing else.

  • TheDonRob

    It’s fantastic and amazing. Too busy to write more. Must get back to playing Odyssey.

  • Ramon

    The only real problem that I have is talking to NPCs.

    • Anon Anonimo

      Shy guy

    • Constantly jumping when you meant to talk?

    • Morian

      Yeah that sucks. You have to wait in front of them until you see the “A” symbol. Doesn’t help that my Joycons have wireless issues and thumbstick issues.

    • Stop moving, press A.

  • Jacob Groves

    Nintendo of the Year!!!

  • nekoknight

    It’s still too early for me to give a final verdict, but from what I’ve played so far… It’s a game that’s both very familiar and very different at the same time. It’s “new” enough to feel refreshing, and “old” enough to feel nostalgic. I’m still getting use to the various control schemes that the game has to offer, that would have to be my only complaint. That, and perhaps the Power Moons; some are super easy to find while others are super difficult. In the end, I’m back at where I started – I just haven’t played enough to give a final verdict.

  • ecoutercavalier

    It’s a mastapiece

    • Seeker

      Knack 2 the future baby!!

  • awng782

    The game is spectacular. I’m too early into the game to declare it as the best game of the year, but it’s certainly up there.

  • The game flow is so much better than 64. While I still mourn the death of the hub world, being free to pursue secondary, exploratory objectives in addition to the main one and not getting kicked out of the level for getting a Moon is fantastic

    While I suck, Mario’s large move set in this game probably makes it the most technical 3D Mario to date, you can see some crazy jumps and moves by people more adept than me online

    The game really shines in Kingdoms like Seaside and Metro, which are very open and encourage as much exploration as you want
    The captures are a brilliant idea. They are all so different from each other and serve to spice up the gameplay experience even further

    Bosses are, in typical Mario fashion, still very simple, but at least several of them require a specific capture to take them down. The Broodals are a snore fest though

    Graphics are generally beautiful. But you can see sacrifices the dev team had to make in some areas, especially Metro. And handheld mode is downright blurry

  • lina the clueless

    3D World is better….

    • AJK

      You’re joking right? 3d World was the worst 3d Mario.

      • R.Z.

        3D Land (aka 3D World beta version) though …
        I guess the 3D effect made it more readable, but still.

        • AJK

          You can clearly tell that 3d World was probably meant to be a sequel to 3d Land. I liked 3d Land, but 3d World felt like a big step back for console 3d Mario Games.

      • MajoraMan28

        Sunshine was the worst 3D Mario, lmfao

        • Seeker

          That’s true and furthermore the 2D Marios are better than all of them.

      • lina the clueless

        really…. the worst.. Mario 64 was worst then 3d world

    • Bradley

      Oh lina lina lina

  • Reggie

    I haven’t gotten very far into it, but every bit about the game just feels right to me. It has been far too long now that I played a proper 3D Mario, since Super Mario Sunshine (I sadly didn’t get the chance to play Galaxy 1 or 2). I really like how, although there is an objective, I’m free to do as I please and explore as much as I want. Kinda reminds me of Banjo-Kazooie, and how its worlds were a lot more open than Super Mario 64.

    In short, I’m enjoying it and it gives me tons of nostalgic feels.

    • nekoknight

      You should get around to playing Galaxy 1 and 2 – those games are phenomenal. If you like Odyssey, then you’ll like the Galaxy games – I find them to be very similar.

  • JasonBall

    I hear great things about it but I suck at platformers. It’s definitely the first Mario game I’ve considered though since I realized this about myself. Such variety and color and polish.

    • theFooFighter

      It’s not platforming heavy it’s like 70% exploration and maybe 30% platforming but even that may be a stretch

      • JasonBall

        So I hear. That’s what makes me consider it.

        • R.Z.

          You run automatically too, in Mario Form at least.

    • AJK

      It feels more like a Zelda game in a lot if ways. The tough platforming sections are mostly optional if you’re not a comoketionist.

  • theFooFighter

    Beat the story and I’m going back for the extra stuff. Probably my favorite Mario but Zelda and persona have it beat for my personal goty

  • Addy

    I haven’t played it yet, my copy has not arrived. But what I want to know is, are there any mandatory motion control areas in this game, and can it be done in portable mode? By portable mode, I mean Joy-Cons attached to the system, not in tabletop mode.

    • Technically, no. The only move you can’t do is the vertical throw, which is never needed

    • R.Z.

      From what I experienced, there are some moves that you can’t seem to do without motion inputs that, funny enough still work in portable mode (shake that console, baby), or maybe I just didn’t find out how to do them.
      However none are mendatory for progression that I can tell.

  • Morian

    I like that the game let you choose when and how to obtain a Moon. It’s more open and less linear than Sunshine and the Galaxys. My biggest issue it’s that I feel the world is inconsistent. I mean, I don’t feel too much immersion, the kingdoms are not connected, there is no hub, every kingdom is a floaty island, the realistic stuff feels out of place (like the T-Rex and the humans). I think 64 and Sunshine have a better sense of adventure. I’m not complaining just for the sake of it, I find this thoughts to be more useful when everyone is full of hype than just repeating the mantra of the good features.

  • DonSerrot

    I just finished the main story today and started into the post game content and I have to say I have thoroughly enjoyed the trip this game has taken me on. No spoiler here, but the absolute best moment for me was the conclusion to New Donk City. It was like a love letter from Nintendo. I’m having a harder and harder time deciding if this or BotW is my GotY. Both games are masterpieces and Nintendo should be proud of the dev teams that worked on them.

    • Exy

      And neither game lets you pet the dog.

      • AJK

        I wanted to possess the doge

  • I haven’t played it yet, Right now focus on Wolfestein 2, but definitely I want to play this Mario since SNES, I don’t like Mario in 3D much…

  • Tlink7

    Already one of my all-time favourite games after playing it for a few hours. Mario feels great to control, it isn’t story-heavy at all (I really didn’t care about Rosalina and her ilk in Galaxy), the game flows well (no breaks like in 64/SS/Galaxy), it is very pretty and I absolutely love the hundreds of tiny details that are in Odyssey 😀 some of the moons are really sneakily hidden and I still didn’t have all of them, even after what I thought was a thoroughly search of the level <3 the characters are oozing with charm as well

  • I love SMO. It’s a perfect blend of old and new and adapts the best of many great platformers before it, including Kirby, Banjo-Kazooie, and most dutifully, its own series. It is overwhelming how chock-full of secrets (plus within secrets), collectibles, and easter eggs the kingdoms are. It is beautiful, creative, cohesive, and oh such fun. There are a few oversights and areas of improvement, as with any handiwork of mortals, but it would be surprising if Odyssey ever fell from the gilded status of masterpiece in the public eye.

  • Absolutely love it, could not ask for a better return, my personal GOTY and more than likely my Favorite Mario game, and by extension one of my favorites of all time

  • errantrazor

    I’m a bit underwhelmed to be honest. It’s not the level of challenge. It’s sort of the limits to the sandboxes. There a couple of things to do in each world. Then you do them over and over and over. There are inly about 2-3 locations in each workd. Outside of a few exceptions, I don’t find the capture mechanic all that compelling. All these costumes to collect, but they’re all the same and offer absolutely no advantage. The music is forgettable.

    It does put a big grin on my face every time I step into an 8-bit section.

    I just finished New Donk City last evening, and the end of that definitely picked up the pace and my level of enjoyment. Hope that continues, but as of right now I enjoyed Galaxy and 3D World more.

    • Seeker

      Nintendo is sending in a Death Squad. You have a 5 minute advantage, RUN!

  • Marco Romano

    I have to tell I’m a little bit disappointed as far as I am in the game right now (6th world, as I remember)

    And before I get the shitstorm let me explain why.

    What they tried to do was quite brave, cause turn Zelda into an Open World is somehow lead by nature and concept of Zelda itself, with Mario things aren’t so straight.

    Mario has always been a Platform game and I was so scared of the fact that turning it into a pure sandbox completely destroys how platform are thought. A platform has to have a rythm that goes like action games…jumping, and doing stuff for a certain amount of time and then get your reward. Go through a level, get your reward, go to another level and so on…the rythm is relax-level-relax. And a Mario level contains quite some action, expecially if you think at previous games. And it lasts…not too much, but a Mario’s level is not like “two jumps and go…”

    By any case, the rythm here is totally different…it comes relaxed with exploration, then a “mini-level” (a bunch of jumps…or we could say…some action…in general…) and then back to exploration…

    Action is spread through the world you’re playing into and it’s like dividing the rythm like: relax – 100% action of the level – relax – new level

    (or in Mario 64, for example exploration – 100% action of the paint you’re into – exploration)

    into (in Odissey) :
    relax – 5% action of the level .- relax – 10% action of the level… and so on

    It’s completely different then and also, according to what I’m seeing, action and jumps are not even that difficult to justify how they are served as short pills…sometimes I find some funny places and I would really like to have a bit more…more action, I want to jump more…but everything’s done, the moon is taken and for some other action I’ve got to explore more and maybe find a moon with a mini-level

    I’m not saying it’s wrong or right, it’s a completely different rythm of the game which not only changes the Mario Saga but it changes Platform rythm as well.

    And this is something you have to deal with, cause you’re buying a Mario game, and you are right to expect something from it…feelings this Mario Odissey won’t give you, instead he wants to give you different feelings

    So, I’m not saying it’s good or bad, and also I still have to see a lot more, just saying that whoever buys this game has to take in consideration how they changed the game, in its soul and it’s a risk I wouldn’t have taken with Mario saga…personal opinion

    • Gamingfan

      Ignore the shitstorm if there is one. You’re allowed to have an opinion. [email protected] the asshurt fanboys.

  • R.Z.

    I’ve had it since thursday and it’s pretty great, not perfect, but pretty great.
    There’s so much inventivity and fun things to do everywhere, the environments are all so breathtaking it’s certainly a new heigh reached in Mario’s 3D adventure-platforming career.
    However I have found out that the streamlined gameplay somehow took out some of my enjoyment, in the sense that I do like to have a bit more structure and “rituals” when progressing in my platformers. Unlocking a world is more fun when you have to do some special action to get there, not just get back to the ship after some business as usual.
    Plus I felt like Mario was a bit slow and possibly less agile than in pre-3DLand-World games, so that also hampered my enjoyment a tad, having me act more consensually while going around.

    I also broke off Mario to play some Nights of Azure 2. That’s off topic, but I couldn’t resist offering the tidbit that the game doesn’t show up on your profile, for some reason (it is pretty titillating etc. but not to the point I would be ashamed to have it in my play history … or should I ?).
    It’s a fun game too but also pretty rough around the edges.
    Somehow it still managed to make me move from Mario and get me to stay for a while.
    I guess that can be part of a statement about how that Mario while excellent in every aspect felt a bit too much like an all-you-can-eat buffet that you leave once satiated without much regret but also feeling like something is missing compared to a more traditional experience.

    I’m complaining as I usually do, but my experience with Odyssey is still extremely positive, and I feel like it is definitely a step in the right direction for the series.
    But like with BotW I wish they hadn’t stripped everything traditional so throughly in the name of fluidity (I guess).

  • Mark

    I’m about 50 moons in, and I love it. It starts off a little slow, as they explain a bit more, and it’s been more and more addicting as time goes on. Somewhere mid-sand kingdom I was really getting into the groove.

    Two things I’d like to say. First, I’m always exclusively a handheld player due to my lifestyle- my dock is in a closet at the moment- and I’m a little sad that I don’t get to use the motion controls. I tried tabletop mode with the split joycons, and it was faster and more accurate than button presses.  Spinning the cap around Mario isn’t so easy without motion controls, and there’s a bunch of times I’ve wanted to use Mario’s ‘spin attack’.

    Second, it’s hitting me just how much is spoiled in the beginning stages of Odyssey. I thought that people complaining about Mario spoilers were being silly, but there’s probably only ten seconds of cutscene that I haven’t seen, either in a preview or review from a youtuber. While ‘spoiling the beginning’ might not be too big of a deal on a Square Enix or Bethesda game, that’s like half of a Mario game’s story.  I think I’m going to have to go on media blackout mode mode in the future for any other anticipated game, and possibly unsubscribe to some people.

    Overall, it’s a great game. As a person who *loved* Sunshine and thought it superior to Galaxy in all but voice acting (yes, we exist!), I really find this game a joy to play.

  • Crimson Hat

    Why are you reading this? If you are that means you aren’t playing Odyssey. Stop reading this and start playing Odyssey ASAP! It’s utterly fantastic!

Related Game Info


Platform: SWITCH
Genre: PLATFORMER
Publisher: Nintendo
Developer: Nintendo
Release date: October 27, 2017
OWN IT: 3 [I own this game]
BEAT IT: 1 [I beat this game]
Buy now