Nintendo heard about AM2R after Metroid: Samus Returns development started, creator not bitter - Nintendo Everything

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Nintendo heard about AM2R after Metroid: Samus Returns development started, creator not bitter

Posted on June 16, 2017 by (@NE_Brian) in 3DS, News

After working on the project for several years, DoctorM64 published his fan project Another Metroid 2 Remake (AM2R) online last year. But soon after it was released, he was given a DMCA from Nintendo.

What’s makes the whole story interesting is that Nintendo unveiled Metroid: Samus Returns for 3DS at E3 this week. It just so happens that the company was working on its own remake of the Game Boy title.

One of the more prominent developers involved with Metroid was actually aware of AM2R. Although he hasn’t seen it personally, game producer Yoshio Sakamoto told Kotaku:

“We heard about it first after we had already started development. We know it exists, the fact that a fan is out there and really likes the series this much.”

As for Metroid: Samus Returns, DoctorM64 isn’t bitter. He had this to say about the new game while speaking with Kotaku:

“It departs quite a lot from the source material, and the new abilities seem to add some depth to the combat. It’s really interesting to see what an entire dev team can do with the same source material, compared to my humble rendition. … I’m very curious about what the Metroid Queen (the final boss) will play like. I’m sure it’ll be epic.”

“It looks more dynamic. … 3D gives you a lot of freedom to develop environments and action set pieces better, if you have a decent poly count. The overall action view looks great, the backgrounds are very varied.”

“Given how different both games are. I’m sure many people will see my game as more than just Another Metroid 2 Remake.”


Leave a Reply

  • Exy

    Yeah, sure. 11 years wasted doing something you know you shouldn’t have done doesn’t just brush off like that.

    • Peace Boy

      Well, he seems to have a different mindset to you.

    • Airsh Bornely

      I can hardly see it as a waste when people can still enjoy his work.

    • Tlink7

      If he enjoyed it, how was it a waste? I’m sure he knew Nintendo would take it down almost immediately. I’m sure he also knew that once something is on the internet, it doesn’t go away 😛

    • Fredy Rodriguez Ortega

      wasted? People can still enjoy AM2R and Milton is well recognized now by everyone. he did not that for profit he did it for fun

      • Vigilante_blade

        Doing things for fun is one thing, but it feels bad when a company you respect just shuts you down like that. If it’s anything like in my experience, he’s probably being hounded by a bunch of angry Nintendo fans. If he said it bothered him, it would get a whole lot worse. He doesn’t have a choice but to accept it. Nintendo threatened legal action.

        • Fredy Rodriguez Ortega

          when you decide to make a game using copyrighted material you know the risk, he knew that the project would be shot down eventually. he did it for fun and when it was taken down he was not upset at all, only the community. he could change the character and the name of the game a and continue the development because it was not a cease and desists order it only was DMCA

          • Vigilante_blade

            Or. Nintendo could have taken the game on their platform and paid the guy. Simple. Then we’d have two great remakes.

          • Fredy Rodriguez Ortega

            things do not work like that in the real world sadly. but he could send its resume now to nintendo, now he has more chances.

          • JasonBall

            That’s not how it works.

          • Vigilante_blade

            But is this how it “should” work?

          • JasonBall

            Frankly, no.

          • UltimaLuminaire

            Smaller team projects being embraced by a larger corporation has had precedence, particularly in the history of cell phone games. However, the current market practices and psychology surrounding big, famous corporate entities walls individuals without the networking and man-power needed to show that they can be a profitable partner. Yes, having a functional prototype or impressive resume helps, but we’ve seen how inhospitable the current market is, especially in Japan. Workarounds are expanding with options, but advancements in supportive environments for smaller teams are still very vulnerable.

            There will be many instances where a bigger company can or would have benefited from bringing in a smaller developer as an eshop developer or something else, and the best thing impassioned people can do is continue to keep an eye out, learn, and work towards their goals. In that regard, your question and the possible answers it will have in the future are still very exciting. I look forward to the next interaction between creative minds and companies that will pave the way for a brighter future.

          • Mohammad Yasin

            if he wants to work for Nintendo he should apply himself

          • Mohammad Yasin

            that’s not how business works kid they aren’t gonna let a stranger take credit for their franchise

          • Vigilante_blade

            You realize that you are much younger than I am?

          • KnightWonder

            Good point. Freedom Planet was originally a Sonic fan game, but they redid it and it turned out great.

          • Naoshi Baikyu

            Having played the 2012 demo of Freedom Planet back when it was a fangame, it didn’t have any established Sonic characters or objects IIRC. It was always Lilac and co, just with more Sonicy style design. But it was pretty far removed otherwise. Not that comparable to AM2R since it’s a Metroid game through and through.

            Also Vigilante_blade, you can’t port a Game Maker game to the 3DS. He’d have to redo the game and frankly he’d likely rather move on than go back to redevelop the game he worked on for 11 years. And the world doesn’t work that way either.

    • Linkavitch Chomofsky

      It might if it was for fun and the fun was had in the making.

    • Mohammad Yasin

      they took the game but cant take the experience

  • Airsh Bornely

    I figured as much. I highly doubted they knew about the fan game until it gained a lot of traction after it was released to the public. Love DoctorM64 response. c:

  • KnightWonder

    At least the creator was adult about it. Unlike the fanbase…

    • Burning Gravity

      bang bang. ‘cuz he gets it.

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  • YamiryuuZero

    I’m looking forward to one thing with this:
    which remake will fans enjoy the most – the official one or AM2R?

    • KnightWonder

      The problem is, both aren’t going to be the same. AM2R is more like a remaster, while Samus Returns is more like a full on re-imagining, with levels being redesigned and new mechanics being added. There’s an audience for both, but for me, I’m going with the official version. If only to support the franchise and hope it doesn’t die off like F-Zero.

      • YamiryuuZero

        And that’s precisely my point. It’s the different takes on the same game that will make this discussion interesting! If anything, just for the sake of having a fun discussion!

        And don’t get me wrong, I’ll be picking Samus Returns as well (I wasn’t going to pick a 3DS, but after that reveal, now I have to – the game looks great)! I can see I’ll still prefer AM2R (though my opinion could change after playing the game), but it doesn’t mean I won’t be enjoying SR. I have enough space in my heart for anything related to Metroid!

        Except Other M and Federation Force! I have a force field surrounding my heart that repels those two!

    • Bap

      Samus Returns might have something like that new chapter at the end of Zero Mission, so it will be a very different game.

  • Locky Mavo

    As good as AM2R was, I’m liking the look of Samus Returns 100x more.
    Way more excited with the reveal and anticipation, waiting to finally play it.

    • UltimaLuminaire

      Mercury Steam is on point with this one. I’m probably going to have a field day just breaking down the animations in this game alongside control feedback design.

  • Tony

    enjoyed AM2R and grateful that he shared it with the community, it’s a better/more fun game than zero mission and fusion
    Nintendos version will be another great game to add to my library, that’s all there is to it

    • UltimaLuminaire