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Nintendo Power RollerCoaster Tycoon 3D review details

Posted on May 21, 2012 by (@NE_Brian) in 3DS, News

RollerCoaster Tycoon 3D is still without a final release date. Nevertheless, Nintendo Power did provide a verdict for the title in its May 2012 issue.

We menetioned that the publication gave RollerCoaster Tycoon a 5.5 / 10 several weeks ago. As far as what was said about the game….

– Build plenty rollercoasters in Coaster Story mode
– This mode has players helping tycoons revitalize their parks
– Help them raise money and attract guests
– Missions are generally simple but decently paced
– They challenge your coaster-constructing skills as well
– Fun to experiment with the coaster types to see what you can create
– Build and save up to nine rides using the separate Coaster Creator mode
– Pull your creations later to fulfill Coaster Story mission objectives
– Sandbox Mode is “a huge letdown”
– Unlimited funds, big plot of land available
– Very small limit on the number of rides, coaster parts, scenery pieces, shops, and footpaths that can be added to the park
– Lacks details that gave older entries some of their charm
– Can’t check guest statuses
– Can’t name rides
– Interface is cumbersome, making reconstructing sections of roller coasters difficult
– Can’t modify a coaster’s track without deleting each pieces that follows the area you wish to change

“Although RollerCoaster Tycoon 3D can be fun, its shortcoming prevent it from being the immersive experience the series is famous for. Fans might be excited to see the franchise return, but this portable simplification will leave most players feeling less than thrilled.

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