Nintendo was initially planning Super Mario Sunshine to be a "disaster recovery mission-style game" - Nintendo Everything

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Nintendo was initially planning Super Mario Sunshine to be a “disaster recovery mission-style game”

Posted on October 7, 2017 by (@NE_Brian) in News, Switch

This month, RetroGamer sat down with Nintendo’s Yoshiaki Koizumi. The two sides didn’t really talk about Super Mario Odyssey, however. Instead, the conversation was focused on a different project from Koizumi’s past: Super Mario Sunshine.

Koizumi directed Super Mario Sunshine on the GameCube 15 years ago. Initially, the team had a very different plan in mind for the game. Rather than the strictly 3D platforming gameplay that we know of, Nintendo instead was “exploring the idea of a disaster recovery mission-style game.”

Koizumi told the magazine:

“When we were making prototypes, we were exploring the idea of a disaster recovery mission-style game. We experimented with a lot of different things before we switched over to making it a platform action game. It was a challenge coming up with ways to include new elements (like having people) without it seeming odd.”

“In an early prototype, the player wasn’t searching for Shine Sprites, and instead the story was set on an island that was slowly being polluted by enemies. The idea was that you’d wash the pollution away with FLUDD and also use it to defeat the boss enemy, the source of the pollution.”

Super Mario Sunshine could have ended up being a very different game had Nintendo gone that route. Is that something you’d have liked to see?

Source, Via

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  • Lumine

    Ultimately I’m just fine with how the finished product turned out but I do always enjoy learning more about the development of my favourite 3D Mario game.

  • Exposer

    That probably would be a better idea, yeah i dont like Sunshine i tried like 3 times.

  • MagcargoMan

    Would have been cool. If they ever do a Sunshine 2 they could include it as a mode. Or hell, just make a spin-off game for it.

  • Vigilante_blade

    Cool. In other news, I actually just cancelled my Odyssey preorder.

    • JasonBall

      Okay, I’ll bite. Why?

      • Vigilante_blade

        Giantbomb, Eurogamer, Kotaku, Polygon and users that went to Best Buy claim that motion inputs are forced in many segments. An arbitrary disadvantage is given to players who don’t use them like not being able to speed up at max level as a bullet bill or being unable to attack as a cheep cheep… Despite a button input being an easy potential fix.

        I will wait until release to see if this is true or not.

        • JasonBall

          Oh, I see, typical you stuff. I gotcha.

          Question: is there ever, in any situation, any conceivable way a motion input of any kind for any reason makes an experience better, not worse for you?

          • Vigilante_blade

            So far, none had ever occured. I don’t like the actual act of using motion controls itself. So even if it would work fine, I would not like the feeling of playing that way.

            It is like my friend says: “I just like pressing buttons”.

          • JasonBall

            So you don’t like moving, ever, in games, even if it had a benefit and felt fine and worked well. Gotcha.

          • Vigilante_blade

            Keep in mind, I never actually came across a situation where I felt it worked fine. This is just me explaining that there is more to it.

          • John David Stevens

            Also forcing motion conntrols could alternate people with certain disabilities

          • Vigilante_blade

            True, there are people who simply cannot use motion inputs. Making it a mere option really fixes the whole issue.

          • MagcargoMan

            Don’t even bother dude, he’s biased as hell. He can’t even admit to when it objectively makes an experience less casual (Prime 3 having free aiming instead of auto-lock).

          • JasonBall

            I happen to be in a position where I have time on my hands and curiosity in my soul to engage people here no matter the odds of it being beneficial in the end.

          • MagcargoMan

            The odds of it being beneficial here are zero, my friend. You’re only wasting your time. Trust me.

          • JasonBall

            Oh I know. I’ve been here a few years too. I know him. I always enjoy the back and forth.

      • MagcargoMan

        He’ll have to do things outside his comfort zone.

    • PikaPlayzHD

      okay, you’re gonna be the one missing out on a fun game,, also motion control is NOT forced, it is confirmed to be completely optional, those sites are full of bs, also if they went to best buy to DEMO the game it is a demo and in demos they do sometimes turn on motion inputs

    • PikaPlayzHD

      also if this was the case, the many Nintendo news sites like this i follow would’ve reported on this and they haven’t, motion controls can be turned off, this is confirmed :/

  • Carlos

    Sunshine is one of my favorite games, but that idea seems pretty cool. It would be interesting to see how it would have turned out if they took that approach.

  • Lawrence Snowden

    They did implement it in though for every -1 stage for the levels.

  • YamiryuuZero

    I like Sunshine, but I wish the game was like what is described here. I love those types of missions in RPG games (restoration Luin and Colony 6, i.e.), so having an entire game based on that mechanic would be great!

  • Fred

    No! Sunshine was AWESOME AS-IS. I’m happy just the way it turned out… If only they do an HD remake for my Switch

  • Well, it was a disaster, so they got that part right

  • IneffableCause

    Now they just need to release Mario Sunshine HD for the Switch. I’m excited for Odyssey but Sunshine is still my favorite Mario game.

  • sremick

    Got to love headline clipping. My news reader presented this as:

    Nintendo was initially planning Super Mario Sunshine to be a “disaster”