Super Mario Odyssey producer open to DLC
Posted on 1 week ago by Brian(@NE_Brian) in News, Switch | 0 comments | 0 Likes
A few Nintendo-published games have seen DLC over the past year. Zelda: Breath of the Wild, Xenoblade Chronicles 2, and Fire Emblem Warriors are among the titles that have received new content following release.
One game not included in that is Super Mario Odyssey. The game is getting a free update, but actual paid DLC has not yet been announced. Nintendo isn’t against the idea, however.
Koizumi on Mario Odyssey – why Mario has nipples but no belly button, whether Toad’s head is a hat or a head, more
Posted on 2 weeks ago by Brian(@NE_Brian) in Switch, Videos | 20 Comments | 0 Likes
Nintendo released a new video interview with Yoshiaki Koizumi, the producer of Super Mario Odyssey. Koizumi answered all of the fans’ important questions, such as why Mario has nipples in the game but no belly button and whether Toad’s head is a hat or a head. You can watch the full interview below (possible spoiler warning for those who haven’t completed the game).
Video: Yoshiaki Koizumi and Eiji Aonuma play the Nintendo Guessing Game
Posted on 1 month ago by Brian(@NE_Brian) in General Nintendo, Random, Videos | 4 Comments | 0 Likes
Yoshiaki Koizumi and Eiji Aonuma, the producers of Super Mario Odyssey and Zelda: Breath of the Wild respectively, recently played the Nintendo Guessing Game to see how well they know each other. Check out the full video below.
Nintendo on how Switch reaffirms the value of portable gaming, has an advantage over smartphones
Posted on 1 month ago by Brian(@NE_Brian) in News, Switch | 199 Comments | 0 Likes
Nintendo describes Switch as a console first and foremost, but it’s one that you can take anywhere. In an interview with IGN, Nintendo’s Entertainment Planning and Development Division general manager Shinya Takahashi spoke about the hardware’s portable nature.
When asked if they’ve seen many people playing Switch out in the world and its success thus far, Takahashi replied with the following:
Nintendo on the struggle of balancing various aspects during Switch’s development, prototypes
Posted on 1 month ago by Brian(@NE_Brian) in News, Switch | 24 Comments | 0 Likes
Creating the Switch was no easy task. In previous interviews, Nintendo has brought up how the word “balance” was key during development. This was something that was mentioned again in an interview with Toyo Keizai.
General Switch producer Yoshiaki Koizumi noted how game developers tend to be interested memory and a quality GPU for higher specs. As a developer himself, Koizumi can understand this. However, there was also the need to make the machine light, small, and stylish while giving consideration to the battery as well. On top of everything else, Nintendo only had a set amount of time and resources to produce the new console. So ultimately, balancing all of these different aspects was the most difficult part in developing Switch.
Zelda: Breath of the Wild, Mario Odyssey devs share thoughts about each other’s games
Posted on 1 month ago by Brian(@NE_Brian) in News, Switch | 17 Comments | 0 Likes
Two of the biggest and best games this year were made by Nintendo. We’re of course referring to Zelda: Breath of the Wild and Super Mario Odyssey.
Recently, IGN caught up with developers of both games to hear about what they think about each other’s games. Super Mario Odyssey producer Yoshiaki Koizumi plus Zelda: Breath of the Wild director Hidemaro Fujibayashi and producer Eiji Aonuma shared their thoughts.
Nintendo on Switch’s initial success, demographics, more
Posted on 2 months ago by Brian(@NE_Brian) in News, Switch | 9 Comments | 0 Likes
Yoshiaki Koizumi talked a whole lot about Super Mario Odyssey in a recent interview of 4Gamer. But towards the end of the interview, there was some general talk about Switch as well. Koizumi was not only the producer of Mario Odyssey, but also Nintendo’s latest console on the whole.
As the general producer of Switch, Koizumi thought sales have progressed faster than thought, since he assumed it would take about one or two years for the concept to permeate by having players bring the console outside to introduce it to others. But since it has spread so quickly, he believed they have conveyed it in the right way.
Super Mario Odyssey producer on approach to development, theme song, Pauline, higher age rating, more
Posted on 2 months ago by Brian(@NE_Brian) in News, Switch | 23 Comments | 0 Likes
Around the launch of Super Mario Odyssey, Japanese website 4Gamer conducted an interview with producer Yoshiaki Koizumi. It was a pretty big discussion, with Koziumi touching on all sorts of points. He talked about how Nintendo went about developing the game, the “Jump Up, Super Star” theme song, Pauline’s inclusion (an interesting note on Nintendo’s original plans for her), the higher age rating compared to past titles, and more.
Towards the start of the interview, when asked about the theme of Super Mario Odyssey being “journey”, Koizumi first described that their initial concept was to make “a new Mario that continues to stick in people’s minds” and they thought of new ideas that couldn’t be put into past Mario games. Among them, the one that can be put in rather well was the term “journey”.
Super Mario Odyssey devs on wanting to surprise players and more
Posted on 3 months ago by Brian(@NE_Brian) in News, Switch | 8 Comments | 0 Likes
CNET spoke with the developers of Super Mario Odyssey not too long ago. Kenta Motokura, the game’s director, as well as producer Yoshiaki Koizumi talked about the new game.
Something Motokura brought up is how Koizumi challenged him to surprise players. The team took that to heart, and it became a key words while development was ongoing.
Nintendo says empathy, movements are important for Mario games
Posted on 3 months ago by Brian(@NE_Brian) in General Nintendo, News | 4 Comments | 0 Likes
What is the key to Mario? In Nintendo’s view, empathy is at the top of the list.
Speaking with CNN, Super Mario Odyssey Yoshiaki Koizumi said:
“One thing that has always been constant is this idea of empathy. It’s the idea that anyone can pick up and play the game, and they have an intuitive understanding and feel for how the game works.”