Psyonix on bringing Rocket League to Switch, port was solidified in April, no answers on voice chat, more - Nintendo Everything

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Psyonix on bringing Rocket League to Switch, port was solidified in April, no answers on voice chat, more

Posted on August 20, 2017 by (@NE_Brian) in News, Switch

Last week, Psyonix vice president Jeremy Dunham stopped by IGN’s Nintendo Voice Chat show for a lengthy discussion about Rocket League. Dunham went in-depth about the process of putting the game on Switch, and shared quite a lot of interesting information.

For a while, Psyonix was unsure if Rocket League would be on Switch since the system’s architecture is different from the likes of PlayStation 4, Xbox One, and PC. But the team is happy due to the warm reception. Nintendo has also shown continued excitement in having the game on its console, and Dunham says they’ve been “fantastic to work with.”

Going into the origins of Rocket League on Switch, Nintendo came to Psyonix before the console was unveiled. But since Rocket League is very reliant on performance, they weren’t sure if a port would be possible. The port itself would be doable, but they wanted to do their game justice.

One of the first questions Psyonix asked Nintendo was about cross-network play. Nintendo said, “whatever you need”. Even after Psyonix clarified that this would potentially mean communication with the PC, PlayStation, and Xbox, Nintendo again said, “whatever you need”. Psyonix controls everything, including the match-making system, and all information is hidden from other platforms. You only know that your opponent is playing on another platform – not specifically Xbox, PC, etc.

Because Rocket League is cross-network, every version of the game is the same. Because of this, the Switch version will offer all DLC available on other platforms. As far as the DLC goes, there isn’t really anything that provides an advantage, and there is no “pay-to-win” content. DLC is simply cosmetic, which will be the case with any Nintendo content created such as the Mario hat.

All updates are rolled out simultaneously across platforms. When the Switch version launches, this will be the case as well. Every platform holder has its own requirements for the submission period, so patches have to be submitted for the various platforms at different points.

Psyonix isn’t at the certification point with Nintendo just yet. Psyonix has gone through some pre-certification steps, which involves setting things up to let Nintendo know what will be in the game to prepare for the certification build. Psyonix has only announced a holiday launch window since they can’t commit to a certain date, and won’t do so until they’re certain of what that date will be. Fortunately, documentation is easily answered, and Nintendo has answered all of their questions.

Psyonix recommends playing Rocket League with the Switch Pro Controller. The team had some challenges with the Joy-Con, but they believe they’ve figured it out and feedback at E3 was positive.

The idea of bringing Rocket League to Switch didn’t immediately click for the team – they had to give it a lot of thought. Psyonix had long discussions after its meeting with Nintendo about the pros and cons, as they had to think about the controls, things like latency, and other factors. But as they learned more about the system and tinkered around with the hardware, they felt better about having Rocket League on Switch.

One of the most interesting tidbits Dunham shared is that Psyonix didn’t commit to releasing Rocket League on Switch until April or so. That’s somewhat surprising since Nintendo featured the game in its E3 presentation just a couple of months later. It was a pretty quick turnaround from Psyonix’s confirmation to having Rocket League included in the video broadcast.

The last topic discussed was how Rocket League will support online play on Switch. The team has to do “a lot of custom work”, which is required when a new platform is thrown in the mix. It’s a “challenge”, but Dunham is “confident” that they’ll tackle all concerns players might have. Dunham did indicate that it hasn’t been as easy as going from PlayStation/PC to Xbox since those platforms share some similar principles, but Switch seems to be a bit different.

Finally, when asked about voice chat, Dunham said it’s a bit complicated to answer since Psyonix isn’t sure where they’ll be at launch. Here’s the full response on that front:

“It really depends on how far along we are using Nintendo’s SDK, so that’s one of our questions that’s still up in the air right now. How much are we going to support voice chat? Are we going to be able to support voice chat at launch? These are open questions. But whatever the answer is, we’ll tell everyone as soon as we know.”

Those were all of the basic points from the interview, but the whole discussion is worth a listen. You can find the full episode of Nintendo Voice Chat with Dunham here.

Leave a Reply

  • Justin McQuillen

    I wish people would shut up about voice chat. Who cares, really. It’s not even fun.

    • Gamingfan

      I wish some people would stop deepthroating companies and act like normal customers.

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      • Zoon Politikon

        If you need a headset and a mic in order to ejnoy a video game, you’re pathetic.

      • Lance Devon

        I remember when WoW fans demanded and in-game mic and chat system.

        Aaaaand where is that now?

      • SpectralDynamite

        Define “normal”, ’cause I doubt many would fit your definition of the word.

    • Just because you think it’s not fun, doesn’t mean other people will think it’s not fun too. Voice chat wouldn’t hurt anyone. You can always turn it off, if you don’t like it.

      • Justin McQuillen

        Honestly I don’t have to care about the sensibilities of those below the age of twelve. Turn it off is what I do.

      • Lance Devon

        Technically, unless the chat system rivals or succeeds beyond the best systems currently available (Discord, Skype, Twitch Chat, etc.) it will become vastly criticized and hardly used.

        Is it really in Nintendo’s best interest to run millions of dollars through testing and developing a thorough chat system? What games will be sacrificed in development to make it? Will it even be fully utilized on the console? Will it surpass other dedicated systems enough for people to prefer it after how much use they get otherwise?

        These questions and a lot more would need to be answered. Just cause one wants to cuss out their team for not carrying him/her to the top league doesn’t mean, as a business, Nintendo should oblige freely. The chat system, regardless how well made, would be a selling point for the system. And they’d make no money running such process for their system. Especially when even large scores of players use Discord for various consoles.

        • Justin McQuillen

          I think Nintendo should do that R&D, yeah. There’s no telling if there might be a shift in the outlook of voice chat in the future and they should be ready. My thing is, I don’t understand the complaints if they aren’t all over it. It really isn’t that necessary at the moment for a system like Switch.

    • Ektoras Kalderis

      I don’t like voice chat either but it seems we are the minority here. Still the option should have been available from the begining

      • Justin McQuillen

        I sure don’t feel like I’m in the minority opinion.

    • I rather use Discord.

  • awng782

    Interesting info.

  • SPAWN_ME

    Voice chat in Rocket League is trash-quality in any platform. Even on PC I have it turned off because it’s so hard to understand people well. It’s literally only used to make noise by jerks from my experience before I disabled it

  • bugman83

    Discord it is

  • Zephaniah Connell

    You guys all care way too much about voice chat one way or the other.

  • There will be voice chat for this game. It’s called freaking Discord.

  • Radish

    I’m so happy this game is coming to Switch and for the work Psyonix put into making this possible!