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Sakurai says new Smash Bros. won’t have a story mode or cutscenes, 3DS version will feature “separate mode from the standard versus play”

Posted on July 25, 2013 by (@NE_Brian) in 3DS, News, Podcast Stories, Wii U

In previous interviews, Masahiro Sakurai has said that the new Smash Bros. game will not include “a similar story mode” to Brawl. Of course, Sakurai was referring to the Subspace Emissary.

Now it would seem that there won’t be any sort of story mode, based on a new translation from Famitsu.

Sakurai reiterated in a new bi-weekly column this week his disappointment in seeing players upload the Subspace Emissary’s cutscenes online, which ruined the surprise in one sense. This time around, the team has concentrated on making videos for the new characters. For these clips, they’re making them so that it may be beneficial to share them with others.

“Unfortunately, the movie scenes we worked hard to create were uploaded onto the internet. You can only truly wow a player the first time he sees [a cutscene]. I felt if players saw the cutscenes outside of the game, they would no longer serve as rewards for playing the game, so I’ve decided against having them.”

Later in the column, Sakurai did mention one new, mysterious addition for the 3DS version, which will “act as a separate mode from the standard versus play.”

And Sakurai reconfirmed a couple of previous details: the Wii U and 3DS versions will include different stages, and there will be customization elements. Customization will impact character performance and this data can be exchanged between the two versions.


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