Square Enix trying to get the main Final Fantasy XV on Switch, talking with Nintendo and Epic - Nintendo Everything

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Square Enix trying to get the main Final Fantasy XV on Switch, talking with Nintendo and Epic

Posted on September 20, 2017 by (@NE_Brian) in News

Ever since Gamescom, we’ve heard about Final Fantasy XV potentially coming to Switch in some fashion. Director Hajime Tabata has now commented on the situation once again in an interview with Eurogamer.

Some have thought that Square Enix would look to bring the recently-announced Pocket Edition of Final Fantasy XV to Switch. However, the company has been instead trying to determine if the original game can be put on Nintendo’s console.

Tabata said:

“We’re actually doing very specific technical investigations into what’s possible at the moment. Where we are at the moment – we’ve completed those tests and have worked out where the ground lies. We’re currently in the middle of the discussion and debate about what we should be doing, and how to realise that on the Switch.”

Tabata reiterated what he’s said before about Final Fantasy XV’s engine not being the best fit on Switch. However, Square Enix is talking with Nintendo and even companies like Epic about the best approach in bringing the game to Switch, and what could be done.

Tabata explained:

“The other thing – you see the mobile version, the PC version, one thing we value is to optimise the way the game plays and the experience for the individual hardware it’s on rather than a one-size fits all approach. We can’t currently announce anything – we haven’t come to a full decision on the best way to do it yet. We’re having very open, frank discussions with Nintendo at the moment about what they think is the best thing to do. It’s all under investigation.”

“Honestly, when we did the technical test to see if we could use the same native engine we used on other console versions on the Switch, we tried to run it there, the results weren’t satisfactory. It wasn’t what you’d want from a final game. It doesn’t mean that’s the end of that – we’re looking at the options, like the customisation of the engine. To give you an example how open those discussions are – we’re talking to Epic at the moment, about maybe what we could possibly do there, and if we did a Switch version maybe we’d be able to partner and do something there. Their Unreal environment is just amazing, and will be very useful. You have to have all those options on the table – without that it’d be impossible to make a decision about what we can do on that platform.”

Source

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  • Shonenfan

    The luminous engine is one big mess. Hope they figure something out

  • smashbrolink

    Unreal 4 or Vulkan would be useful for this.

    • Too much work for a port

      • Fernando Silva

        No, it is not. Look what just the mention of it did to a post here on NE. Everybody is commenting.

        • Fisaulerod

          People who don’t know anything about game development. Porting FFXV to UE4 means basically remake the game almost from scratch, so that’s at least would take around 3 years.

          • Froot

            Doesn’t mean that, at all. Engines are to put everything togheter, models, animations, code,etc is done outside the engine so they just need to put the pieces togheter. That’s all. Yeah it won’t be “press Port button” but there’s no need to do everything from scratch, and they already tried Unreal once and it worked, but needs optimization.

          • Its still not so easy, if its not a custom luminous, of course. Recreating FFXV on ue4 would be like reamastering a game and that will probably take at least a year of development

          • Fisaulerod

            Around 1 year would probably take a “straight” port, porting the game first to UE4 probably would take much more. Maybe I exaggerated with 3 years, but as you said, too much work for a late port.

          • Fisaulerod

            That’s not entirely true. Although a lot of things are done “outside” the engine, they are constructed to work alongside the engine, or more specifically, the engines are made to work with certain tools. If engines were just “glues”, companies wouldn’t bother that much on developing their own engines.
            Changing the engine is a huge amount of work, just look what happened to KHIII.

          • Daniel Maloney

            The code is done inside Unreal using scripts <- an actual indie dev that knows what he's talking about.

        • Yea but its almost like creating a new game, and right now there are around 7kk switches out there so…

          • smashbrolink

            7kk?
            In what individual small third world country?XD
            The Switch has already sold millions.

          • kk means millions. 1k=1000 kk=1000000. Yeah.

            And guys making Doom weren’t porting it with different engine, just customised it, and, as I said, if they’d be able to customise Luminous then it’d take much less time, but if they’d use different engine it’d be almost like creating a new game

          • smashbrolink

            That’s not necessarily true.
            What matters is the degree of compatibility of the engine; if Luminous would have a much harder time fitting onto the Switch as-is than, say, Unreal 4, then they’d be doing three times the work or more if they stubbornly kept with it instead of porting it over using a much more scalable engine.

          • Yea, of course. I mean if castom luminouswould be good on switch then

      • smashbrolink

        Not at all. If anything it would make it easier, since the Luminous engine can’t scale for crap in comparison, from my understanding.
        For ports, Unreal 4 and Vulkan are far more convenient than trying to use the Luminous engine would be.

        • BUT ffxv already was made on Luminous, and that means that porting it with same engine will take muuuuuuuch less coding and all that stuff.

          • smashbrolink

            Like I said in another comment, not if Luminous isn’t as compatible with Switch as other engines.
            It would end up being more work compared to a better-scaling engine, in that case.

    • Fredy Rodriguez Ortega

      unreal 4 is a Graphic Engine and Vulkan is a 3d graphic API(a very good one), you can use Vulkan in Unreal 4, Unity or a custom made Engine

  • Aline Piroutek

    If they can optimize well, with good framerate, it is easy money.

  • Roto Prime

    LOL, what?! Make up your mind -_______-

    • They can’t just make up their mind on something like this. It uses a completely different engine than what the Switch generally uses, they are making sure it would run good on the console before making any promises.

      • GoldenTriforce

        The Switch is built to use any engine that runs. Its very telling if they are struggling to run their own internal engine but a third party one works fine.

        • Fernando Silva

          I just see from another point of view. They said that they just run the game on the actual engine on Switch to test and were not satisfied. They have tried nothing or saw that to modify something would not be worth it. I hope they go with the Unreal and make this happen…

          • GoldenTriforce

            Oh yeah I hope they do whatever is needed to get the game running but its clear that such a drawn out development didn’t help Luminous much.

        • NintendoPSXTheSecond

          The Switch wasn’t built to run “any engine”. It was built to support Unreal, Unity, some unique ones that require custom work and most likely CyberConnect. There was never any statement that it runs “any engine”.

          • GoldenTriforce

            I wasn’t saying it was built to run ANY engine, I meant the opposite, it is built so that anything which runs on it runs on it, and anything else doesn’t. The Switch is a computer, it’s not designed to run anything specific, same with PS4 and Xbone. It was not built for Unreal and Unity, those were ported to the system and had to be optimized, as all engines can be.

  • Vinicius

    Forget FFXV, give us FFXII.

    • Aline Piroutek

      I think it’s easier to port

    • Yes, please.

    • Pachirisu

      if the switch keeps up, im sure the FF7 remake will come, especially since it’s still in development. plus that’s being made in Unreal 4 right? if so it’d be much less of a hassle than porting a luminous engine game.

      • Vinicius

        When did I say anything about VII? I don’t care aboout VII, I want XII.

        • Pachirisu

          oops

  • CilverKid520_Youtube_Twitch

    A little bit of Nintendo compression and Unreal Engine 4 can go a long way.

    • RosellaJChalk

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    • Exy

      It would be real neat if Nintendo ends up publishing it, like they did the very first game. Book ends and all.

  • Filipe Santos

    If FF XV comes out with the Unreal Engine 4 the graphics will blow everyone’s minds on Switch! It’s way more optimized than the Luminous Engine!

    • Froot

      I bet anything that comes out and people will still hate the switch haha

      • Justin McQuillen

        people hate the switch? where

  • Busterblade

    Last I red, Tabata was working on a new game that uses the Luminous engine. And with his recent “false tease” I’ll just add a bag of salt to this one.

  • Fernando Silva

    Soon FFXV on Switch, 8GB cartridge and 80GB download…

    • TDude73

      Not gonna happen. Check your crystal ball again.

      • Fandangle

        In that case “Soon FFXV on switch, 80gb cartridge and a 90 dollar price tag!”

      • TDude73

        Sorry… I can’t see your comment because you’re BLOCKED!

  • Hope that they will make it, if they want to release mobile port on switch, they better not release it at all.
    I cross my fingers for succes

  • Operative

    Eh, I’d skip it. Pocket edition would be more likely to get played by me to be honest, just cuz I’ve played through the original

    • Fernando Silva

      I have XV on PS4, but never had the time to play (and every time I have tried, it asked for a GB download and I went to play my Switch again), so it will be very welcome.

      • Operative

        Trust me when I say if it comes over, you’ll be greeted with a GB download

    • Howdy Operative you would like join our unofficial NE discord server. We’re a community of Nintendo gamers from NE, I think you can contribute with our daily chats to discuss and debating, If you are interested in the future to join us the link is on my profile. Good day!

  • JasonBall

    Personally I’d prefer they start work on ffxvi so I’ll be able to play it before I’m an old geezer.

    • GoldenTriforce

      Different team

      • JasonBall

        Are you saying somebody is working on ffxvi as we type?

        • Yes. Not by coding thou. Id say they may be deciding main parts of the story

        • GoldenTriforce

          Tabata has stated that his next project is a new IP, which means unless he is working with a different team or Square Enix just isn’t making FF 16, I’d assume another team is working on it. Besides, 13 was in development alongside versus 13, which became XV, so that team could be working on 16.

  • Padre

    Remake of 6 or 7 will do.

  • Princess_Eevee9

    FORGET THIS GAME! FINAL FANTASY XII: ZODIAC AGE WHEN??!?

  • theFooFighter

    It’s cool that they’re trying so hard to bring ff15 to the switch. The only downside is its ff15

    • Jaxon Holden

      FFXV is a really good game. Camera in combat gets a little wonky but, that aside I loved it

  • JacksomLOVESNintendo

    Heck yeah!! I’ve always dreamed of this game hitting the Switch!! Hopefully it does!

  • Perhaps they should ask Epic how to port games like FFXII HD, collection of various KH HD games, FFX HD, WoFF, Secret of Mana HD, FF Type0 HD to Switch

    • Bradley

      To be honest I would prefer kingdom hearts to any final fantasy except dissidia, I want both kingdomhearts and dissidia

  • carlos holguin holguin

    People like to talk nonsense.. its important thay they port the engine because future FF games and new ips will use luminus.. i hope that nintendo and epic help them and make a better version of it for switch

    • ¯_(ツ)_/¯

      What? They already abandoned the luminous engine. Their big future projects are FF7:R & KH3 and both are in Unreal 4 because…luminous is garbage

  • Michael C

    What they mean is this….. lower resolution, lower draw distance, lower frame rate, and possibly knock a mode out… and announce it for the Switch, and everyone ignored those three common things in decent multi plat games, and focuses on it being portable.

    • Fredy Rodriguez Ortega

      nah it will be 1080p 30fps like the Xbox one version

  • NintendoPSXTheSecond

    Sadly this is mainly because of S-E making admittedly strong but horrible mess to develop for custom engines. Looking at you Crystal Tools and Luminous Engine. It’s a very charming gesture though that they keep looking into it and supporting the idea for this.

    Different from a certain Capcom…Ya know, it’s weird times we live in when S-E is more proactive about a Nintendo console than Capcom is.

  • TDude73

    This could be the best decision that Square Enix has ever made. If they’re planning to bring Final Fantasy XV to be ported onto the Nintendo Switch and use Unreal Engine 4 instead of that inferior Luminous… you’re looking at a clear winner. Let’s hope that director Tabata makes a deal with both Nintendo and Epic Games.

  • Bruno_Ostara

    I wish they ported old Final Fantasy games while they try to figure a way to bring XV. Man, if I had FF tactics on this console I would cry :´) And Final Fantasy VII would be so great on this console, it would be a symbol of squarenix return to nintendo. Anyway, Bring us Final Fantasy square, it can de FF IV, VI, VIII, the new remaster of IX, just bring us all of them hahaha

    • Bart

      Seriously, I’d be very interested to see the sales of something like FFIX on Switch vs on PS, if only they would bring it to Switch too… They’re just leaving free money on the table I feel, it can’t be that hard to port something like that…

  • I think Square Enix is gonna build a custom engine with Unreal Engine 4 for the Switch version of FFXV like how Bethesda and Rockstar are doing with their titles with the only exception being that neither of those companies are using UE4. This Switch must be doing ok huh? lol

  • StuOhQ

    Hopefully they can make it work. I think they realize people want the full game and not the mobile version on Switch.

  • metalpants

    I believe in you Squeenix! You can do eet!!!!

  • Fredy Rodriguez Ortega

    Time to move out from Luminous Engine(an engine made in 2012)

  • DrWilly

    Geez just move on and announce FF7R and Kingdom Hearts 3 for the Switch instead. You know they are trying to port this game just so they can say they tried and when they give up they’ll blame Nintendo or something dumb like that. Instead they could have used the time and effort to bring us two games which would require less work. Idiots.

  • MajoraMan28

    Trying to change to U4 is an absurd task, I don’t think you guys understand what’s at play here. That takes a lot of effort and will to make it happen.
    Luminous engine is an unoptimized and even at times badly programmed engine, that was used to produce hundreds of assets.
    If they migrated to U4, it would certainly work on the Switch, but it would take them a lot of work and time, since they have to recreate every single asset in the game with another engine, and like it or not, it’s a huge game.

    • Melatelo

      I agree. The task of moving everything from one engine to another sounds like a nightmare. I think it would be better to just optimise the luminous engine and make any changes they need to make. Sounds easier to me, but hey I’m no programmer, so who knows.

      • TDude73

        The Luminous engine is unscalable and unreliable. It would be a whole lot easier and less time consuming to use Unreal Engine 4 or any other scalable engines.

    • Tlink7

      What would be more effort, getting the Luminous engine to work properly on the Switch or porting the entire game to UR4?

      • MajoraMan28

        Trying to make Luminous work on the console would take less effort, but the result would be preety meh to bad.
        “Porting” to U4 is like making the game from the ground up all over again, so yes, this would be way more complicated. Not only that, but considering his wording, I think Tabata meant to ask Unreal how they managed to scale and how to change the engine to help development easier for scaling. Luminous can be updated and could be revamped in the future. But honestly, it would hardly be as good as U4, hence why FFVII looks absurdly amazing and would likely run better

  • nekoknight

    If Square Enix is really intending to optimize Final Fantasy XV for the Switch, then what they need to do is add HD rumble and Amiibo functionality, along with other Nintendo exclusive features.

  • Melatelo

    I mean it doesn’t sound like they have tried to optimise yet, so it doesn’t surprise me that they’re having issues running their own engine on something it wasn’t built for. The hardware for the Switch is different so of course it isn’t gonna run natively exactly how they want it right off the bat. Sounds like they have to do some custom work on the engine. That would be more logical than to transfer the whole game in to another engine.

    • TDude73

      It would be wiser for Square Enix to use a different engine since Luminous is 100% unscalable. You need a different and reliable middleware engine to run a game on Nintendo Switch. Unreal Engine 4, Snowdrop, Unity, id Tech 5 (with Vulkan support)… these engines are ideal candidates for them to use on Nintendo’s hybrid hardware.

  • Don Zaloog

    While you guys are in a porting mood, how about porting the Kingdom Hearts remixes to the Switch in preparation for bringing KH3 to the Switch in the future?

  • If SE was honest in their support for Nintendo Switch then no one can
    prevent them to announce games for Switch. Do they need Epic to port
    Secret of Mana HD?, do they need Epic to port FFX/X-2 HD, WoFF, FFType0,
    various KH HD collections, FFXII HD etc?. Of course they don’t! So why
    so much twaddle about hard to port game build on hard to implement
    engine? Simple because this isn’t message for gamers but to
    shareholders!!! We honestly tried but failed, sorry Switch is too weak
    and therefore no future support except for some C- grade games.

  • awng782

    The Luminous engine is truly a technical mess.

  • Tlink7

    Wahaha I knew it 😀

  • Wait. while back, there was an article about a company that works on high profile ports because one of them had a job listing or a tweet about something. That was’t Epic, right? Because one of the possible games listed was Zodiac Age, and I would really rather have that. :/

    I think the ship is starting to sail a bit on 15. It did okay when it released in Japan, it did do great in the West. But are they going to have realistic expectations about its potential sales?

  • My expert prediction is they’ll realize this isn’t worth the effort and focus on optimizing future Unreal Engine games for the console instead.

    • TDude73

      That’s where you’re entirely wrong, noob. It’s gonna be worth the effort and purchase for Square Enix to port Final Fantasy XV for the Switch by using Unreal Engine 4 as a reliable and scalable middleware engine.

  • Justin McQuillen

    do it

  • piichan

    If they ever bring it over, it’s going to be the 1st mainline series in years. (Was the last one FF6?)