The Alliance Alive details – premise, worlds, and more
The Alliance Alive was initially revealed through Jump, but Famitsu provides an extensive follow-up report last week. Much of it has been covered already, but we do have some additional information, including tidbits from the developers which weren’t touched on a few days ago.
In The Alliance Alive, the premise is that a thousand years ago, the Demon Clan invaded the human world to control a chaotic energy that could endanger the demon world. The Demon Clan also set up a Giant Barrier here that disrupted weather and caused the sky to no longer be blue, as well as causing earthquakes and generating a Black Current on the sea that split the land into several zones, consuming many other cities and killing about half of the whole human population. A few hundred years later, each of these zones were put into their own administrations by the Demon Clan, having unique cultures as well as a caste system that puts the Demon Clan at the top.
Three of the many zones split by the Black Current are introduced in this first batch:
1. Rain World
A world that never stops raining ever after the Demon Clan set up the Giant Barrier. Here exists plants that have become accustomed to the unique weather. It’s relatively easy to live here, unless you count the point where you will definitely get drenched if you’re moving outside.
2. Burning World
A world surrounded by countless volcanoes. Despite its extreme environment, it has more advanced science & technology than the other worlds. When exploring volcanoes, people are advised not to misstep lest they end up slipping (into the magma)
3. Prison World
An eerie world which has a giant prison shrouded in miasma. It is always dark there, so people will have to rely on city lights when moving outside. You have to wonder what kind of people live in this world.
Finally, we have these details from The Alliance Alive’s developers:
– They had some concerns about the amount of worlds in the game. If they added too many worlds, they might end up being considered as just dungeons. The ultimate goal of this game is to have the player travel around the world, so they need to give the various worlds a meaning and connections between each other. So the more worlds they add, the more features they had to draw in as well. (In the end they didn’t really specify what’s the final number of the worlds in this game though)
– More details on the game story: Most humans are now content living under the Demon Clan’s governance. However, Ursula is the only one who believes that the sky used to be blue long ago. Galil, Renzo, and Barbarosa know that there are other worlds than the Rainy World they live in, so they join Ursula in a journey to ‘take back the skies’.
– The story starts from the perspective of human adventurers Galil & co, and then from the perspective of the Demon Clan characters Viviana and Ignace, and Tiggy who’s together with the former two. After that the perspective switches to the human faction that is closer to the Demon side like Gene and Rachel. How these protagonists from different races, ideologies and worlds will end up banding together will be a point to look at in this game.