The Elder Scrolls V: Skyrim Switch comparisons and tech analysis - Nintendo Everything

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The Elder Scrolls V: Skyrim Switch comparisons and tech analysis

Posted on November 16, 2017 by (@NE_Brian) in Switch, Videos

The Elder Scrolls V: Skyrim was one of the very first games we found out about for Switch. Tomorrow, the game finally launches on Nintendo’s console. Ahead of the release, Digital Foundry has examined the new Switch version.

When docked, The Elder Scrolls V: Skyrim runs at 900p. The game employs dynamic scaling when playing in handheld mode. That means it can run at 720p, but can dip to a lower resolution like 896×720. Skyrim also runs at a stable 30 frames per second.

Compared to the PlayStation 4 version, there are some graphical changes as you would expect. Effects such as shadows, volumetric lighting, depth-of-field may not be as pronounced. Some of these changes may not be too relevant, especially when playing in portable mode.

We’ve posted the full analysis from Digital Foundry below.

Leave a Reply

  • Aline Piroutek

    As we all do know, #HybridMasterRace

  • I told the haters the Switch version of Skyrim was the remastered one but they insisted that this version was from the last gen consoles…..smh. Eat that crow haters, eat that crow

  • AJK

    Been playing it all day and it’s fantastic. Even better port than Doom (and that was awesome itself). Hats off to Bethesda.

    • Aline Piroutek

      Do you know which studio did the port?

  • Switchrim looks significantly worse than it did in promos and the other versions, which I guess fits the lack of the subtitle “Special Edition.” I expected lower resolution and draw distance, but the lighting and asset compromises are a bit disappointing. Oh well, it sounds like Bethesda did the best they could with a 1GHz processor on 4GB of RAM.

  • Saxo2712

    Maybe because I grew up through the NES, SNES, 64, Dreamcast, PS1, Xbox timeline, I don’t really care about missing trees or a bit of a lower resolution. Even when playing games at 1080p I don’t even realize it after a while. Dunno, I think people make too big a deal. What matter is if the game runs and is fun.

    • Aline Piroutek

      If the game has too many trees it will become like Breath of the Wild. Bad performance in crowded places.

      • Saxo2712

        I heard about that from others. The only performance slow down I had during BoTW was during a few battles. Never among tree. Interesting.

        • Aline Piroutek

          In Kakariko had a lot of trees, houses and performance issues.

Related Game Info


Platform: SWITCH
Genre: RPG
Publisher: Bethesda Softworks
Developer: Bethesda Game Studios
Release date: Fall 2017
OWN IT: 2 [I own this game]
BEAT IT: 0 [I beat this game]
Buy now