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Pete Hines, Bethesda’s vice president of PR and marketing, recently spoke to UK newspaper Metro. Among other things, they talked about the recently successful relationship between Bethesda and Nintendo on the Switch. Here’s what Hines had to say on that:

Bethesda has published a number of different games on Switch thus far, including The Elder Scrolls V: Skyrim, Doom, Wolfenstein II, and Fallout Shelter. The company isn’t stopping there having recently confirmed that Doom Eternal will be on the console. This time around, the Switch version will drop alongside other platforms.

IGN brought up the Doom Eternal Switch news with Bethesda’s Pete Hines in an interview this week. Speaking about the decision to announce the game for Nintendo’s console out of the gate, he stated:

Doom Eternal is a direct sequel to Bethesda and id Software’s Doom from 2016, which came out on Switch last year. Some might be surprised that the title isn’t being called Doom 2. However, there is reasoning behind that.

Executive producer Marty Stratton told IGN that the team considered the name Doom 2, but offered the following explanation as to why Doom Eternal was ultimately chosen:

Speaking with Eurogamer, id Software’s Marty Stratton has shared more information about the plans for Doom Eternal on Switch. Stratton indicated that the Switch version will launch alongside other platforms, officially confirmed that Panic Button is working on the port, and the team is targeting 30 frames per second.

Below are the relevant excerpts from the interview:

Bethesda has started to increase its Switch output more and more. At QuakeCon yesterday, we learned that Doom Eternal would be on Nintendo’s console. That’s notable as it’s looking like the Switch version will be out alongside other versions when development wraps up at some point in the future.

Another game on Bethesda’s slate is Rage 2. Platforms have already been announced, though Switch isn’t among them – not yet anyway. However, that could potentially change in the future.

Bethesda lifted the veil on Doom Eternal at QuakeCon yesterday. Among what was revealed, a Switch version was confirmed.

You can learn a bit more about Doom Eternal below. Bethesda has passed along a fact sheet as well as screenshots / art.

Doom Eternal is coming to Switch, Bethesda announced at QuakeCon today. Panic Button will be working on this version of the game, as was the case with the previous entry in the series.

Here’s a rundown of information shared during today’s presentation:

Bethesda was an early supporter of Switch, and that support has continued into this year. Following up on The Elder Scrolls V: Skyrim and Doom, Wolfenstein II and Fallout Shelter released not too long ago. The Elder Scrolls: Legends will also arrive later this year.

Bethesda’s Pete Hines was recently quizzed about Switch games going forward. Hines did mention that id Software has its hands full at the moment, though the company is considering what fans are interested in as well as future titles “that might be a good fit.” He concluded that Bethesda wants to continue supporting Switch “with whatever we’re making that will run and run well”

If you’re playing The Elder Scrolls V: Skyrim on the PlayStation 4 or Xbox One, you can do some crazy things with custom fan mods. However, this functionality isn’t available in the Switch version. And unfortunately, that won’t be changing anytime soon.

Eurogamer asked Bethesda Game Studios’ Todd Howard about the possibility of adding in mod support for Skyrim on Switch. Despite “a big community” on the platform that has requested the feature, Howard indicated that there are no current plans.

With some major help from Panic Button, Wolfenstein II released on Switch yesterday. Digital Foundry has taken a closer look at the port from a technical perspective.

Arguably what’s most important is the content. No sacrifices were made here, as every level from other versions of Wolfenstein II are present on Switch. All sequences are presented in full. Some tricks were implemented though, like placing a wall in a certain area of the game – likely to reduce load when looking back at the stage.

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