Tiny Barbarian DX boxart designed by Susumu Matsushita, retail copies to include full-color instruction manual - Nintendo Everything

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Tiny Barbarian DX boxart designed by Susumu Matsushita, retail copies to include full-color instruction manual

Posted on July 19, 2017 by (@NE_Brian) in Images, Switch

Nicalis unveiled the boxart for Tiny Barbarian DX today. It’s made by artist and character designer Susumu Matsushita, who created cover art for hundreds of Famitsu issues. He’s also the creator of the Japanese magazine’s mascot Necky the Fox, who appeared as a playable character in Super Mario Maker as a downloadable costume. Matsushita previously worked on the packaging for games such as Motor Toon Grand Prix, Maximo, and Adventure Island.

Nicalis also announced today that at retail, Tiny Barbarian DX will come with a full-color instruction manual that includes a featurette on the making of the boxart. It covers “Matsushita’s creative process, details his preferred art supplies, shows photos of him working at his drawing table and even identifies the 1960s rock instrumental that he listened to while he created the cover”.

Tiny Barbarian DX is due out in Q4 2017. Pricing will be set at $29.99.

Source: Nicalis PR

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  • TDude73

    First it’s Ubisoft… and now it’s NICALIS! More third party support for the Switch and it’s only the beginning!

  • wew

    That’s an awesome cover! Dare I say one of the best Switch covers yet. Shame about the game though.

    • R.Z.

      It really is awesome.
      Like game selling awesome. I didn’t really care about the game before, now I do.

  • Apfel

    Nicalis, pretty much the only company that today can read between lines. While no one is publishing physical copies, despite having a bunch of games to be released in the next months, nicalis understood that people will now buy switch games. They bought a new system, they want to use it. There’s only a selection of 10 games now in stores, so people will see physical games and they will buy’em. Add a 15 cent booklet, a couple of stickers, maybe a first print version and you will sell copies. Make your game unique, and you will sell it. That’s probably the difference between selling 5000 copies instead of 1000*. A 13 year old game, that was free at some point, not sure now (definitely not for Switch).
    (*not real sales numbers, but you get the point)

  • Aline Piroutek

    Does manufacturing/publishing all these “non AAA-games” is profitable to Nicalis?

    • TT

      Sometimes it isn’t always about profit to some companies, it’s just about making a good game and getting it out to as many ppl as possible, not ALL devs/pubs are in it just for the $$…

      • Aline Piroutek

        Well, good words but without profit, companies lose money and losing money, they go bankrupt.

  • Princess_Eevee9

    Would buy this for the Boxart alone.