Video: A look at how Zelda: Breath of the Wild changed since its appearance at The Game Awards 2014 - Nintendo Everything

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Video: A look at how Zelda: Breath of the Wild changed since its appearance at The Game Awards 2014

Posted on March 18, 2017 by (@NE_Brian) in Switch, Videos, Wii U

It was at The Game Awards 2014 when Nintendo gave a first look at The Legend of Zelda: Breath of the Wild. With so much time having passed since then, GameXplain thought it would be worthwhile to see how the world has changed since then.

As far as the map goes, what Nintendo demonstrated a few years ago still holds true today. There are definitely some differences, but the overall layouts are very similar. GameXplain also managed to find most of the same locations shown at The Game Awards and this is where we can really begin to see how certain parts were reworked.

Watch the full video from GameXplain below.

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  • Justin McQuillen

    As a level designer, what I’m noticing is that they really focused on getting the verticality right in the final map. The scale and height of the mountains is really good, and I will say that they handled it in a very similar way to how rockstar did it with GTAV, except better. I did a comparison between GTAV running on Xbox One to Zelda running on Wii U and there is no comparison here, Zelda runs much smoother with far fewer frame drops, and with much better looking visuals that are easier on the eyes. Does it compare to GTAV running in 4K maxed out on PC? Actually, yes. Zelda is still easier to look at with better use of onscreen space with colors. The big difference there is the 60fps framerate the PC version is capable of and resolution, but those things aside, I didn’t see any flying electric dragon beasts in GTAV so Zelda still was looking better and more majestic honestly. It’s just hard to beat masterful art by applying raw computing power to mediocre art. Some people seem to think that’s how it works, but it’s not.

    • Zoon Politikon

      what’s your YT channel name?

    • Kenshin0011

      And we can thank Monolith Soft for helping with terrains aad mountains πŸ™‚

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  • Tlink7

    I always find comparisons a bit pointless when one of the footage comes from a shaky camera

    • Justin McQuillen

      the main thing we can notice is extremely muddy and low res textures on the rocks, confirming that zelda didn’t receive a downgrade but a huge upgrade

    • ultigonio

      It’s not a graphics comparison, though, it’s a level design comparison. The differences are evident, regardless of video quality.

  • Jacob Groves

    BEST GAME OF ALL-TIME!!! BEST GAME EVER MADE!!!! Masterpiece and high rating game in history since GTA V. Best Zelda in the main series. One of best games in long decades, number one best game sitting in 2017. πŸ™‚ πŸ™‚ πŸ™‚ πŸ™‚

    Love Breath of the Wild soooooooooooo much. πŸ™‚ πŸ™‚ πŸ™‚ πŸ™‚

    • TanukiTrooper

      Love the enthusiasm!

      • Jacob Groves

        Yea man.

  • Kenshin0011

    Anyone who actually plays through the game cannot deny how genuinely amazing it is.

    In all honestly, most video games cannot be comprehended by looking at screenshots or even video footage. They have to be played natively, especially BoTW. Gameplay walkthroughs cannot fully convey what it’s like to actually play through this massive game on your own, as well as the graphics ALWAYS looking crisper and better when coming through the console itself.

    • TanukiTrooper

      I’m actually enjoying BOTW more than I did Skyrim on PC. And I loved Skyrim. I was wondering why that was, and then it hit me: Shrines>Tombs.

      Every time someone was like “I lost an heirloom at the very end of this tomb” in Skyrim, I groaned. They were like the sewers of Tamriel… long with a dull art design and the occasional fight against your thousandth Draugr. I’d rather solve an entertaining and interesting puzzle in under 20mins, then trek through a tomb for an hour or more.

      Having said that, I still can’t wait to revisit Skyrim with the ability to play it on the go!

      • Jacob Groves

        Me too. Agreed bout Skyrum.

  • the fact that someone bothered to do this is pathetic

    • It’s the guys job, believe it or not.

    • Nintendofan4000

      Yeah! He got paid actual money to compare screenshots to a final game. Pathetic indeed… Oh wait…

      • not very much actual money

        • Nintendofan4000

          Okay! Specifically ad revenue money for uploading content that, clearly, thousands of people were interested in (approx. 90, 000 in fact)