Wii / GameCube games for NVIDIA Shield in China are running natively after all - Nintendo Everything

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Wii / GameCube games for NVIDIA Shield in China are running natively after all

Posted on December 6, 2017 by (@NE_Brian) in GameCube, News, Wii

Plenty of attention has been given to the new release of the NVIDIA Shield in China, and understandably so. One big aspect is that a few Wii games are playable on the device, with more to come (and GameCube games to boot).

We heard yesterday that these titles are streamed, and aren’t actually ports. However, it appears that the initial information was a mistake. An NVIDIA rep has stepped forward, saying that this “has been talked about internally.” The Nintendo titles “are running natively, are remastered, and look great.”

The Wii games available on the NVIDIA Shield in China run at a 1080p resolution. New Super Mario Bros. Wii, The Legend of Zelda: Twilight Princess, Punch-Out!!, and Super Mario Galaxy have started the Nintendo partnership. 

Thanks to Justin for the tip.

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  • Aline Piroutek

    So… OK.
    #WiiOnSwitchNow!

  • theFooFighter

    i wonder if this is emulation or if Nintendo specifically remastered these games because if they has an emulator running on tegra tech thats upscaling these games to 1080p that would be amazing

    • Phish!

      1: Nvidia does the porting not Nintendo
      2: Apparently the game is rendered in 1080P not upscaled.

      • Blueberry

        Emulators can render at even higher resolutions natively (not upscaled) such as the Xbox 360 emulator on Xbox One X. Nvidia and Nintendo share code, so I think Nvidia get this and Nintendo will get emulated Wii & Gamecube games at 1080p with UI adaptions and controller prompt changes. So hybrid emulation.

        • Wanderlei

          How does that work using original games assets?

          • Blueberry

            Textures are scaled even in normal 3D games right, but sometimes the original texture resolutions was of a higher resolution than necessary so that more details are visible when rendering at higher resolutions. Increasing anisotropic filtering in the rendering pipeline can also force the highest resolution texture to be used everywhere. When the geometry is the same the same number of triangles are rendered but with less pixel stair stepping (aliasing). 2D elements are usually just smoothly scaled (bicubic interpolation) so they will look the same if the images were not already higher resolution than the render target.
            However Dolphin, for example, supports replacing the original texture/image assets with higher resolution assets. While the characters in NSMBWii are 3D models that will likely render in HD nicely, the 2D environments would benefit greatly if they were replaced with 1080p-appropriate images/textures. I’m excited to see what they can do!

          • Wanderlei

            Thank you for detailed reply.

  • César Tribst

    I’m curious about how Mario Galaxy is going to play on that.

    • Fredy Rodriguez Ortega

      better I guess, not havein to wagle to spin would be nice

      • César Tribst

        The spin is easy, the stages that uses the pointer or rely on motion controls are the ones that I’m curious about.

        • Fredy Rodriguez Ortega

          are stages that need pointing? don’t remember those one only in galaxy 2 using the yoshis togue but that can easily be map to the direction where mario is looking

          • César Tribst

            I remember being used everytime that it has a blue star to pull mario and some stages that mario is on a bubble and the pointer is used to blow the bubble. It can be mapped to a second analog I guess, but it’s going to make these stages a lot slower if nothing else is changed.

          • Fredy Rodriguez Ortega

            oh yeah rightt , i hope they made a good workaround this

  • Roto Prime

    My BRAIN!

  • Ser2k2

    My Nintendo switch!

  • Paddy Alfan
    • Exy

      Can we get a Chinese translator for this site? Direct contradictions like this within hours of each other is just embarrassing for everyone involved.

  • MoYeung

    Emulator?

  • Kid X

    So does anybody know when these games are coming out? I can’t find anything so I just assumed that these launched alongside the Shield itself.

  • nekoknight

    Ah, this gives me hope for seeing remastered Gamecube and Wii games on the SWITCH. Super Mario Sunshine, please! ^_^

    • Aline Piroutek

      Xenoblade 1 port for Switch!

  • Snackster1001

    This is honestly a great response towards the emulation market. Nintendo really wants to push their games in the Chinese market recently

  • Wanderlei

    Roller-coaster ride.

  • Jack Red

    Makes you wonder how far Nvidia went with the remastering. Did they just upscale the textures (Or used TPHD’s textures in the case of Twilight Princess.) and call it a day? Did they switch out the Wii models with new high polygon models? Did they do new effects for the games such as DOF, Tessellation, or even new lightning? Or what?